tag:blogger.com,1999:blog-49552193052961089952024-03-05T14:43:54.027-08:00Critical FumbleWhen the GM and the dice are against you, the only way out is by comical lateral thinking.Unknownnoreply@blogger.comBlogger24125tag:blogger.com,1999:blog-4955219305296108995.post-53521378894485604732017-02-23T16:31:00.001-08:002022-02-21T07:50:24.313-08:00Dice equivalence<b style="text-align: justify;">UPDATE</b><span style="text-align: justify;">: I have made a </span><a href="https://dnd.matteoferla.com" style="text-align: justify;">website of the simulator (dnd.matteoferla.com)</a><span style="text-align: justify;">.</span><br />
<b>SEEN ALSO: </b>Description of <a href="http://squidonius.blogspot.co.uk/2015/04/d-battle-simulator.html">battle simulator</a> and <a href="http://squidonius.blogspot.com/2015/04/d-battle-simulator-part-2.html">some analysis</a>, the <a href="https://github.com/matteoferla/DnD-battler">GitHub code for the encounter simulator</a>, <a href="http://squidonius.blogspot.com/2017/02/dice-equivalence.html">analysis of dice equivalence</a><br />
<br />
As explored previously, dice with the same mean can safely be replaced with each, a principle nicknamed dice equivalence in a previous post.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM5LMufGJwqsBPLM66T2NZ9zKPoDVAHY5uoVy3RFyZ5PUPDmYZR1mQ8RO2YW8bc5bxf5mNC4oSVI5dJOsTOtJTzzCeYtCxQr8DP8I9iZ4hwywSVNQcvtiBan-4VA7netgRcLGhED8H4LM/s1600/DSC_1143.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM5LMufGJwqsBPLM66T2NZ9zKPoDVAHY5uoVy3RFyZ5PUPDmYZR1mQ8RO2YW8bc5bxf5mNC4oSVI5dJOsTOtJTzzCeYtCxQr8DP8I9iZ4hwywSVNQcvtiBan-4VA7netgRcLGhED8H4LM/s320/DSC_1143.jpg" width="320" /></a></div>
<br />
<b>Utility: </b>Changing a boring 1d8 for a crazier dice combination spices things up.<br />
<b>Sidedness:</b> The number of sides of a die. Not sure if there is a word to describe the number of sides of a polyhedron. Hence this made up word.<br />
<b>Mean</b>: This is half its sidedness plus 0.5. The 0.5 is because a die starts from 1, otherwise one would make a fencepost error. As a result a 2d4 is actually equivalent of a 1d9, not a 1d8. A bonus of +1 is equivalent to increasing the sidedness by 2.<br />
<b>Variance:</b><br />
<br />
<ul>
<li>The variance greatly increases with sidedness.</li>
<li>The variance of multiple dice is the sum of each variance (Bienaymé formula).</li>
<li>Bonuses do not affect variance and a fixed damage has therefore zero variance —damage dealt as when visiting the plane of Mechanus.</li>
<li>Variance decreases the more dice are used and the distribution becomes closer to a bell curve —flipping coins would give a bell curve.</li>
</ul>
<div>
<br />
<a name='more'></a><br /><br />
Here is a table of the equivalences:</div>
<br />
<table>
<tbody>
<tr>
<td><b>Mean</b></td>
<td><b>Singles</b></td>
<td><b>Variance of single</b></td>
<td><b>Doubles</b></td>
<td><b>Plus-one</b></td>
<td><b>Minus-one</b></td>
<td><b>Coin-flip</b></td>
<td><b>Mixed</b></td>
</tr>
<tr>
<td>1.5</td>
<td>1d2</td>
<td>0.25</td>
<td>—</td>
<td>—</td>
<td>1d4-1</td>
<td>1d2</td>
<td>—</td>
</tr>
<tr>
<td>2</td>
<td>1d3</td>
<td>0.666666667</td>
<td>—</td>
<td>—</td>
<td>1d5-1</td>
<td>2d2-1</td>
<td>—</td>
</tr>
<tr>
<td>2.5</td>
<td>1d4</td>
<td>1.25</td>
<td>—</td>
<td>1d2+1</td>
<td>1d6-1</td>
<td>1d2+1</td>
<td>—</td>
</tr>
<tr>
<td>3</td>
<td>1d5</td>
<td>2</td>
<td>2d2</td>
<td>1d3+1</td>
<td>1d7-1</td>
<td>2d2</td>
<td>—</td>
</tr>
<tr>
<td>3.5</td>
<td>1d6</td>
<td>2.916666667</td>
<td>—</td>
<td>1d4+1</td>
<td>1d8-1</td>
<td>1d2+2</td>
<td>1d2+1d3</td>
</tr>
<tr>
<td>4</td>
<td>1d7</td>
<td>4</td>
<td>2d3</td>
<td>1d5+1</td>
<td>1d9-1</td>
<td>2d2+1</td>
<td>1d2+1d4</td>
</tr>
<tr>
<td>4.5</td>
<td>1d8</td>
<td>5.25</td>
<td>—</td>
<td>1d6+1</td>
<td>1d10-1</td>
<td>3d2</td>
<td>1d3+1d4</td>
</tr>
<tr>
<td>5</td>
<td>1d9</td>
<td>6.666666667</td>
<td>2d4</td>
<td>1d7+1</td>
<td>1d11-1</td>
<td>2d2+2</td>
<td>1d3+1d5</td>
</tr>
<tr>
<td>5.5</td>
<td>1d10</td>
<td>8.25</td>
<td>—</td>
<td>1d8+1</td>
<td>1d12-1</td>
<td>3d2+1</td>
<td>1d4+1d5</td>
</tr>
<tr>
<td>6</td>
<td>1d11</td>
<td>10</td>
<td>2d5</td>
<td>1d9+1</td>
<td>1d13-1</td>
<td>4d2</td>
<td>1d4+1d6</td>
</tr>
<tr>
<td>6.5</td>
<td>1d12</td>
<td>11.91666667</td>
<td>—</td>
<td>1d10+1</td>
<td>1d14-1</td>
<td>3d2+2</td>
<td>1d5+1d6</td>
</tr>
<tr>
<td>7</td>
<td>1d13</td>
<td>14</td>
<td>2d6</td>
<td>1d11+1</td>
<td>1d15-1</td>
<td>4d2+1</td>
<td>1d5+1d7</td>
</tr>
<tr>
<td>7.5</td>
<td>1d14</td>
<td>16.25</td>
<td>—</td>
<td>1d12+1</td>
<td>1d16-1</td>
<td>5d2</td>
<td>1d6+1d7</td>
</tr>
<tr>
<td>8</td>
<td>1d15</td>
<td>18.66666667</td>
<td>2d7</td>
<td>1d13+1</td>
<td>1d17-1</td>
<td>4d2+2</td>
<td>1d6+1d8</td>
</tr>
<tr>
<td>8.5</td>
<td>1d16</td>
<td>21.25</td>
<td>—</td>
<td>1d14+1</td>
<td>1d18-1</td>
<td>5d2+1</td>
<td>1d7+1d8</td>
</tr>
<tr>
<td>9</td>
<td>1d17</td>
<td>24</td>
<td>2d8</td>
<td>1d15+1</td>
<td>1d19-1</td>
<td>6d2</td>
<td>1d7+1d9</td>
</tr>
<tr>
<td>9.5</td>
<td>1d18</td>
<td>26.91666667</td>
<td>—</td>
<td>1d16+1</td>
<td>1d20-1</td>
<td>5d2+2</td>
<td>1d8+1d9</td>
</tr>
<tr>
<td>10</td>
<td>1d19</td>
<td>30</td>
<td>2d9</td>
<td>1d17+1</td>
<td>1d21-1</td>
<td>6d2+1</td>
<td>1d8+1d10</td>
</tr>
<tr>
<td>10.5</td>
<td>1d20</td>
<td>33.25</td>
<td>—</td>
<td>1d18+1</td>
<td>1d22-1</td>
<td>7d2</td>
<td>1d9+1d10</td>
</tr>
</tbody></table>
<br />
Obviously, there are more options. However, one issue is if a subtraction is present the maximum value of a subtrahend must be equal or less than the lowest value of the minuend. That is a 1d100-48 has the same mean as a 1d4, but the roll can give negative numbers which count as zero, so it is equivalent of rolling a 1d52.<br />
<br />
<h2>
All-or-nothing morningstar</h2>
<div>
When a die is subtracted from a bonus it is obviously the same as the die plus the difference of the bonus minus the sidedness. The same applies for multiple dice. Therefore if one wanted a weapon that gave tail values —i.e. nearly max or min damage— one cannot use dice, but has to use a Skipbo deck with the middle cards thinned or use a larger sided die with a conversion table. Despite that, this weapon, the all-or-nothing morningstar, is really interesting as it is quite unpredictable...</div>
<h2>
Appendix: Simulated proof</h2>
<div>
The cases where variance makes a difference would be when a single good hit makes the difference between life and death. A rare extreme case. Therefore a commoner was chosen with a 1d4 or a 1d6 weapon for various fights (5,000 times).<br />
Duel: commoner vs. commoner (1d4 club).</div>
<div>
Hard duel: commoner vs. rat</div>
<div>
Team: two commoners vs. rat</div>
<div>
Hard team: two commoners vs. two rats<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9s66gQZ2xeb5urf1GHF0dfhgQgTapYFknriGV74BWL5KKs9gJfjGmGdAay7o6Q6ZjvkuP8CMehz3LaFt_YaLgQ4Xa1r1zHEikGnBiwZtKq5X2lkxIF8gSwJ1xJz5T6QANcdoMRMM7NKQ/s1600/victory.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9s66gQZ2xeb5urf1GHF0dfhgQgTapYFknriGV74BWL5KKs9gJfjGmGdAay7o6Q6ZjvkuP8CMehz3LaFt_YaLgQ4Xa1r1zHEikGnBiwZtKq5X2lkxIF8gSwJ1xJz5T6QANcdoMRMM7NKQ/s640/victory.jpg" width="640" /></a></div>
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In these extreme cases, there is a there is a slight advantage to higher variance (d6-1 or d8-1), but we are talking about a percentage point or two.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-58552339890311798452015-12-18T12:30:00.000-08:002017-12-18T12:56:11.412-08:00D&D5: planar pub crawlI once run a very successful high level one-off D&D 5 game across the Outer Planes with a twist.<br />
It was a group of angels on a pubcrawl across the various planes send by their superiors following a challenge.<br />
<br />
<a name='more'></a><br />
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">The hook is that a deamon has a vital macguffin that he is willing to trade if a group of angels (entry do his challenge, which is an astral pub crawl.</span></div>
<h2>
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Drinking house rules</span></h2>
<div>
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Drunkenness increases based on failed “</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">alcohol saves</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">”. A drink is a pint of beer.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Constitution save vs. alcohol DC after every drink.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">DC base is 0 + decreasing size modifier – alcohol tolerance (see below).</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Save:stage stay the same. DC is kept and is added to. Toilet check.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Fail: increase drunkenness by one stage, DC drops to base.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Penalties: </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">it takes at least 10 in-game minutes to leasurely drink a watery drink if alcohol tolerance is below 0 (see below) —way faster than real life. If faster add +2 to the DC.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Standard drinks DC add +2.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Potent drinks DC add +4.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Mighty drinks DC add +6.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Recuperation</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">: After every hour, a new save is available to revert one stage and the DC is that of the failed minus 5.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">After a combat DC remove 2.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">After food DC remove 5.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">After vomit DC remove 2.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Alcohol tolerance</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> (opt.) It goes from –5 to +5. It increases after every 50 drinks. At +5 the character is an alcoholic and receives a –1 to all three saves for each day without a drink. 0 = default.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Toilet check </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Wisdom check vs. DC5 sober. DC10 tipsy DC15 drunk. DC20 trolleyed.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">If failed by 5 or less character needs the loo and is distracted as is Poisoned (disadvantage on attack and ability checks). If failed by 10 or more the character wets henself. </span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Stages: </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">For each stage, temporary –1 to Wisdom and Intelligence (not damage, returns once stage is over) for each stage. Conditions stack, unless repeated. Penalties and bonuses are “circumstance” bonuses.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Stage I — Tipsy.</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> –1 Wis & Int</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt; padding: 0pt 0pt 0pt 18pt; text-indent: -18pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Relaxation: –2 passive perception, –2 Sense motive</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt; padding: 0pt 0pt 0pt 18pt; text-indent: -18pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(opt.) Dwarven courage: +4 charisma for skills. This stage only.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt; padding: 0pt 0pt 0pt 18pt; text-indent: -18pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Low attention span: ½ concentration on spells</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt; padding: 0pt 0pt 0pt 18pt; text-indent: -18pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Decreased inhibition and Mild euphoria (RP constraint)</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Stage II —Drunk.</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> –2 Wis & Int</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt; padding: 0pt 0pt 0pt 18pt; text-indent: -18pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(opt.) Drunken boxing: +4 dexterity.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(opt.) Blunted feelings: +1 HD temporary hit points</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(opt.) Dwarven courage: +2 charisma for skills.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">Poor depth perception: –5 active perception (total).</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">No Peripheral vision: –6 passive perception (total).</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Poor Glare recovery: double time of spells like </span><span style="font-family: Arial; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Prismatic spray</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Disinhibition and Extroversion (RP constraint)</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Poor reasoning: : –5 sense motive (total).</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">no concentration spells</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">Spells cast as Wild Magic</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Stage III —Trolleyed. </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">–3 Wis & Int. –1 dex & –1 cha.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(opt.) Drunken boxing: +2 dexterity (ignore –1 dex).</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">(opt.) Blunted feelings: +2 HD temporary hit points</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(opt.) Dwarven courage ends.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Over-expression, Emotional swings, incl. anger or sadness (RP const.)</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Slurred speech: no spellcasting with V</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">Wild magic: –30 on rolls</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: line-through; vertical-align: baseline; white-space: pre-wrap;">Alcohol poinsoning: –2 Con damage</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Vomit: a 1 on any roll results in vomit. –5 charisma until washed.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Stage IV —Wasted.</span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The DM gain control of the character and player waits outside.</span></div>
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<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Alcohol poinsoning: –4 Con damage</span></div>
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">·</span><span style="font-family: "Times New Roman"; font-size: 7pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Bad hangover: Character is Fatigued the next day</span></span></div>
<h2>
<span style="font-family: Cambria, serif;">Pubgolf</span></h2>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Technically it is pub golf with the following points valid across all planes</span><span style="font-family: Cambria, serif; font-size: 12pt;">:</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">+2<span style="mso-tab-count: 1;"> </span>Get an
eidetic (photo) with a local (once per pub per team)<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">–5<span style="mso-tab-count: 1;"> </span>Char has
no drink for more than 10 minutes<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">+1<span style="mso-tab-count: 1;"> </span>Char
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<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">+2<span style="mso-tab-count: 1;"> </span>Strong
drink<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">+4<span style="mso-tab-count: 1;"> </span>Mighty
drink<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">–2<span style="mso-tab-count: 1;"> </span>Smashed
glass*<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">–10<span style="mso-tab-count: 1;"> </span>Magically
sobering up (<i style="mso-bidi-font-style: normal;">Healing Touch</i>)**<o:p></o:p></span></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 9"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
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<!--EndFragment--></span></div>
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<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">*) Full action to carefully place glass (no DC). Bonus
action Dex DC 5 times intoxication state. Free action if sober.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">**The team is a bunch of angels, technically the entry level angels (Deva).</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1wP5-zzAcEuN5-j6OgOmLX6VZWT7HSiNiYwb_wZfQTqHkaOP1wu2oX_t2dH55hyphenhyphenfUr6Ni0Eb3WeFtk-mK5pFHPzVjMg1gy2IDutK0qEo_ZKZs-D98mzNUAr4-iIB_C2u05GgBfjjr-s8/s1600/Screen+Shot+2017-12-18+at+20.41.47.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="642" data-original-width="983" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1wP5-zzAcEuN5-j6OgOmLX6VZWT7HSiNiYwb_wZfQTqHkaOP1wu2oX_t2dH55hyphenhyphenfUr6Ni0Eb3WeFtk-mK5pFHPzVjMg1gy2IDutK0qEo_ZKZs-D98mzNUAr4-iIB_C2u05GgBfjjr-s8/s400/Screen+Shot+2017-12-18+at+20.41.47.png" width="400" /></a></div>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br /></span>
<h2>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Inventory</span></h2>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">The players have the following items amongst them</span><br />
<br />
<ul>
<li><span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span><span lang="EN-US" style="font-family: Cambria, serif; font-size: 12pt; text-align: justify; text-indent: -0.25in;">parchment
with teleportation circle sigils</span></li>
<li><span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span><span lang="EN-US" style="font-family: Cambria, serif; font-size: 12pt; text-align: justify; text-indent: -0.25in;">autofilling
parchment of achievements</span></li>
<li><span lang="EN-US" style="font-family: Cambria, serif; font-size: 12pt; text-align: justify; text-indent: -0.25in;">Alchemi-camera</span></li>
<li>Bandolier of bells or other odd pointless item to troll</li>
</ul>
<div>
<br /></div>
<h2>
Route</h2>
<div>
The crawl starts at the World Serpent Inn and finished in Sigil. The route was determined by drawing cards with the desitination.</div>
<br />
<h2>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">World Serpent Inn</span></h2>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Description<o:p></o:p></span></h3>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">This demiplane connects to all
the planes. A waystation that is a pub.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Large ancient tavern. Vibrant
with mirth from the tired travellers. Redolent of wood and ale. Heavy wooden
beams. The common room has two roaring fireplaces on the sides, a central bar.
Kitchen to one side.<o:p></o:p></span></div>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Innkeeper<o:p></o:p></span></h3>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitchifer, the innkeeper is stout, has eyes black as coal
(close examination shows it’s a maze of doors and portals that crisscross the
cosmos) with white beard (that writhes slowly). Possibly a god. Helpful
travelling hits.<o:p></o:p></span></div>
<h3>
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Laws<o:p></o:p></span></h3>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Safehaven basically. Fast healing 2. Impeded spells and
like: Spellcraft DC 15 + level to cast. DR 10/–. Invisibility does not work.<o:p></o:p></span></div>
<h3>
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Beers<o:p></o:p></span></h3>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitghty: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitchifer’s
special reserve ale (Imperial Quintupel Eibock, flavoured with pipeweed)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Strong: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Snake
bite (serpent cide + serpent larger + liqueur of goodberries)<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Std: <span style="mso-tab-count: 2;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Serpent
cider or Serpent larger.<o:p></o:p></span></div>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Challenge<o:p></o:p></span></h3>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Answer a riddle posed by
Mitchifer.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">My life can
be measured in hours, I serve by being devoured. Thin, I am quick. Fat, I am
slow. Wind is my foe. (candle)<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">I build up
castles. I tear down mountains. I make some men blind, I help others to see.
(sand)<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Sir, I bear
a rhyme excelling In mystic force and magic spelling Celestial sprites
elucidate All my own striving can't relate (π)<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">I am always
in front of you but cannot be seen. (the future)<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">What has six
faces and twenty-one eyes? (d6)<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">A box
without hinges key or lid. Yet inside golden treasure is hid (eggs —Tolkein)<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
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</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">What do you
own but everyone else uses? (Your name)<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Reference<o:p></o:p></span></h3>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 9"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
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<!--StartFragment-->
<!--EndFragment--></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Manual of planes 3.5, supplement.
p243 on pdf<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br /></span></div>
<h2>
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">The Crow Graveyard-Tavern in Naratyr, Thanatos (113<sup>th</sup>),
Abyss</span></h2>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Most likely the characters will not stay long for the corruption rules to apply: Long rest DC 10 Cha. Fail =
corrupted. Page 62 on DMG5. </span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">DC10 Con: Psychic dissonance =
exhaustion.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">No to –4 cha penalty for LG from
3.5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Demons. Vampires, skeletons.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Cold. Tombstones. Undug graves.
Spiderwebs. Putrid. Howls and screams.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Vampire viff zilly accent. The
Count.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitghty: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Massacre
ale (DC20 Wis d20 necrotic damage)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Strong: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Carnage
ale (DC20 Wis d10 necrotic damage)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Std: <span style="mso-tab-count: 2;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Murder
ale (DC20 Wis d5 necrotic damage)<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Challenge<o:p></o:p></span></h3>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Talk to a demon about (d10)
without offending:<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Chastity
better than Lust<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Temperance
vs. Gluttony<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Charity vs.
Avarice<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Diligence
vs. Sloth<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Patience vs.
Wrath<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">6.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Kindness vs.
Envy<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">7.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Humility vs.
Pride<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
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burgers<o:p></o:p></span></div>
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{mso-level-number-format:roman-lower;
mso-level-tab-stop:none;
mso-level-number-position:right;
text-indent:-9.0pt;}
ol
{margin-bottom:0in;}
ul
{margin-bottom:0in;}
-->
</style>
<!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin:0in;
mso-para-margin-bottom:.0001pt;
mso-pagination:widow-orphan;
font-size:12.0pt;
font-family:"Cambria",serif;
mso-ascii-font-family:Cambria;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Cambria;
mso-hansi-theme-font:minor-latin;
mso-ansi-language:EN-US;
mso-fareast-language:EN-US;}
</style>
<![endif]-->
<!--StartFragment-->
<!--EndFragment--></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Man Plan 3.5 p99. Not ice. Just
regular graveyard.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br /></span></div>
<h2>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">The base of the imaginary pi(e) Canteen Mechanus</span></h2>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Roll for bartender’s name.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">X+d6+X+d6 or R+d6+D+d6<o:p></o:p></span></div>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Challenge<o:p></o:p></span></h3>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">MiniYahtzee. Three 3d4 rolls. Σ
aces, Σ twos, Σ threes, Σ fours, lower straight (1:3; 15 pnts), upper straight
(2:4; 15 pnts), 3 of a kind (20 pnts).<o:p></o:p></span></div>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Drinks<o:p></o:p></span></h3>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitghty: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Alchemically
compressed ethanol Alcohol DC +5<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Strong: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">biofuel
(DC20 Con to not throw up and lose 2 crawl point)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Std: <span style="mso-tab-count: 2;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">deconstructed
beer (DC10 Con to not throw up the vial of hop extract and lose 2 crawl point)</span></div>
<h3>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Laws<o:p></o:p></span></h3>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Law of averages. Ability and
damage rolls are not rolled. Averages like NPCs instead.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<h2>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Barry’s Bar</span></h2>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">There was a time before the gods.
A time when eldritch horrors ruled the planes - and chief among them were the
Aboleths. When the gods appeared, they threw down the Aboleths. Ever since
then, the Aboleths have retreated to the dark, watery corners of the multiverse,
plotting their revenge.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">'Cept Barry. Barry was the
Aboleth that didn't handle the whole "not in charge of the universe
anymore" thing that well. Barry drank. A lot. So much they he eventually
decided to just live in a pool of beer. He spends most of his time sulking in a
corner, singing "Fey rover" quietly to himself. Also, he's spent so
much time in the beer pool his mucous now forces people to breathe beer instead
of water.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">His domain is a surprisingly
popular place to for planar travelers to go to on pub crawls, since there's no
where else in the universe that claim to have genuine Aboleth beer. When planar
travelers show up, Barry tends to shift between:<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Trying to
murder them for being a part of the gods' world (He's not very good at this, as
being drunk for tens of thousands of years have not been kind to his sense of
coordination). He also rants about how good the ol' days were, before those
gosh-darned "gods" and their "laws of physics".<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Trying to
hug them (which is arguably more dangerous, because of the Aboleth mucous
thing) while going on weirdly uncomfortable rants about how "most of the
creatures in the gods' creation are a**holes, but you guys are a few of the
good ones." He's not above Enslaving people into hugging back.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Going back to
his corner to sing Fey rover.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitghty: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Aboleth
poteen (permanent insanity)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Strong: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Aboleth
brandy (long insanity)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Std: <span style="mso-tab-count: 2;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Aboleth
Ale (temp insanity)<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Barry does not like eidetics<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">+5 Sing with Barry. His song
requires that<span style="mso-spacerun: yes;"> </span>a player rolls a d30, d12
and d100 for the day</span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">On the x of x, xx hundred and six<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We set sail from Mithrendain in Feywild<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We were sailing away with a cargo
of bricks<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">For the Grand City Hall in Sigil<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">‘Twas a wonderful craft<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">She was rigged fore and aft<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">And oh, how the wild wind drove
her<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">She stood several blasts<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">She had twenty seven masts<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">And they called her The Fey Rover<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We had one million bags of the
best Sligo rags<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We had two million barrels of
stone<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We had three million sides of old
hag hides<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We had four million barrels of
bones<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We had five million hogs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">And six million blink dogs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Seven million barrels of porter<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We had eight million bales of old
nanny-goats’ tails<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">In the hold of the Irish Rover<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">We had sailed seven years<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">When the psychic storms broke out<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">And the ship lost its way in the
fog<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">And that whale of a crew<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Was reduced down to two<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Just myself and the Captain’s old
dog<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Then the ship struck a rock<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Oh Lord what a shock<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">The bulkhead was turned right
over<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Turned nine times around<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">And the poor old dog was drowned<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">I’m the last of The Fey Rover<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<h2>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Valkyrie’s Bosom Alehouse @ Ysgard</span></h2>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Swedish chef accent. Alternating
tonality and longer and deeper Us.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">A toast in Swedish is skål.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">+5 get a helmet off a Viking.
Roll for names of NPCs.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Canute<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Harold<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Rudolf<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Gorm<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Godfred<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">6.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Gyrd<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">7.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Björn<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">8.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Ragnar<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">9.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Hagbard<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">10.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Haki<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">11.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Hemming<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">12.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Swen<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">13.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Abel<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">14.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Eric<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">15.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Olaf<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">16.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Helge<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">17.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Rothgar<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">18.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Frosti<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">19.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Sigurd<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Cambria; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-list: Ignore;">20.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Reroll add half-<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">All Vikings are friendly, but a
Viking helmet is a big deal, every time they talk to a new Viking they get a
toast to something and they have a high chance of getting a new drink. The
first Viking that they talk to asks that they find who took his <i style="mso-bidi-font-style: normal;">Eagle-splendour</i> beard rings. They are
actually in his tankard (DC20 perception). He was last speaking to someone, who
saw another person with fancy beard rings or something like that, but she can’t
be bothered talking to him. Turns out because he is deaf. Players will probably
try the helm of someone else.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Another Viking wants to know
where they came from. She will give them her helmet if they are willing to have
a raid to an Evil plane again with her.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Another Viking challenges them to
a Viking drinking game.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitghty: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Asgardian
whisky (grants resistance to cold for d4 hours)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Strong: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Asgardian
strong ale (nettley and bitter)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Std: <span style="mso-tab-count: 2;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Asgardian
weißbier (get the piss taken)<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<h2>
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Mirror cocktail lounge Plane of mirrors</span></h2>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mitghty: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Reflective
shot<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Strong: <span style="mso-tab-count: 1;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mirror
Illusion cocktail<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: 70.9pt; text-indent: -70.9pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Std: <span style="mso-tab-count: 2;"> </span></span></b><span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">Mirror
lite<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Outdrink doppelgängers who have a
mustache after ST TOS Mirror, mirror.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Each round is bought in
alternation between party and doppel party.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">During the doppel round, they
poison the party’s drinks for 1d100 damage. All the party can have a go at
detecting the sleight of hands (passive perception). If spotted, they can do a
switcheroon. Is it a bluff or double bluff?<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Doppels might be able to heal or
not depending on the likelihood of a TPK.<o:p></o:p></span></div>
<h2>
<span lang="EN-US" style="font-family: "Cambria",serif; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-no-proof: yes;">The King’s Arms Pub in Sigil</span></h2>
<div class="MsoNormal">
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 9"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
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<!--StartFragment-->
<!--EndFragment--></div>
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Their challenge is to draw three cards from the deck of many
things each and survive.<o:p></o:p></div>
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<span style="font-family: "Cambria",serif; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Acknoledgements</span></h2>
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<span style="font-family: Cambria, serif;"><a href="http://www.giantitp.com/forums/showthread.php?392277-Inspiration-for-planar-pub-crawl">http://www.giantitp.com/forums/showthread.php?392277-Inspiration-for-planar-pub-crawl</a></span></div>
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</style>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4955219305296108995.post-58927073289316719972015-06-25T07:03:00.000-07:002015-06-25T07:03:04.952-07:00The chemistry of D&D<div style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 12.8000001907349px;">
In D&D there are 4 elemental planes and matter is made of the four classical elements differentially permeated by positive (life) and negative (death) energy, <span style="font-size: 12.8000001907349px;">and with the magical weave thrown in.</span></div>
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The four elements were briefly supplanted by <span style="font-size: 12.8000001907349px;">phlogiston, the essence of combistion, which along with dephlogistonated residue made all matter. In Spelljammer </span><span style="font-size: 12.8000001907349px;">'phlogiston' has terrible usage as the interstellar medium, which in all likelihood is from</span><span style="font-size: 12.8000001907349px;"> someone's laziness at not checking their words as they meant æther.</span></div>
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<span style="font-size: 12.8000001907349px;">Modern atomic elements do not explicitly feature, except in Order of the Stick and in games that are higher than</span><span style="font-size: 12.8000001907349px;"> </span><span class="il" style="font-size: 12.8000001907349px;">progress</span><span style="font-size: 12.8000001907349px;"> </span><span class="il" style="font-size: 12.8000001907349px;">level</span><span style="font-size: 12.8000001907349px;"> </span><span style="font-size: 12.8000001907349px;">5 (Alternity/D20 modern term).</span></div>
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<span style="font-size: 12.8000001907349px;">Radiation features in Pathfinder Technology guide, which means that nuclear physics is possible. This means that if the minor conjuration were still around he could have summoned a critical amount of a fissile material, which combined with poison and fire immunity would be unspeakably awesome.</span></div>
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<span style="font-size: 12.8000001907349px;">Also, atomic theory elements would mean different planar realms. It would not be recommendable visiting the trans-uranic planar realms. But the gold plane would probably make the GM cry the most.</span></div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-63879553852996232452015-06-25T06:25:00.000-07:002017-12-18T11:54:23.173-08:00Technomagic<div style="color: #222222; font-family: arial, sans-serif; font-size: small;">
One thing that has always fascinated me is technology in D&D. Introducing technology to a D&D game can come in many shapes and sizes and there are many sources, including the 5e Dungeonmaster's guide, which has one or two pages on laser weapons.<br />
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<b>Progress level.</b> Before talking about the various sources and ideas, it is best to mention a way of categorizing technology. The D20 system is an adaptation to the 3.5 rules stripped of magic, but imbued with technology. It copied from Alternity the progress levels system (<a href="https://www.wizards.com/d20/files/msrd/FutureProgressLevels.rtf">link</a>):</div>
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<ul>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL0 Stone age.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL1 Bronze/iron age.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL2 'middle ages' (actually also Classical & Renaissance).</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL3 Age of reason.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL4 Industrial age.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL5 Information age.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL6 Fusion age.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL7 Gravity age.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL8 Energy age.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">PL9 So-OP-it-is-unnamed age.</span></li>
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<span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">This is a very interesting and intricate framework as it sorts items into avant-garde, contemporary or antiques. The downside is that the D20 future manual is a bit tedious due to the repetition. But it is useful for comparisons.</span></div>
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<span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><b>Settings.</b> There are many settings that use technology in D&D and complementary games, here are the most notable ones:</span></div>
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<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>Eberron</u>: This is a canonical D&D 3.5 and 4e setting and features a lot of fluff such as a lightning rail, a continent spanning war and magic street illumination, but with the exception of the warforged as a playable race it is void of substance.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>Dragonstar</u>: the classic D&D 3e mod for space combat. It is well fleshed out and it includes new spells and fancy gear that can be easily ported to any game.</span></li>
<li><u style="color: #222222; font-family: arial, sans-serif; font-size: small;">Spelljammer</u><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">: a famous D&D 3e mod that is about space travel, but in a more magic Ptolemaic universe. </span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>D20 Future</u> as mentioned.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>D20 Modern</u> is the PL5 variant of the above.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>Pathfinder Iron Gods</u>: Pathfinder is odd in that it copies many D&D 3.5 features, but a lot of fluff is less high fantasy and more of space opera with a good dose of Lovecraft's horror. The star system is explicitly heliocentric and </span><span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8000001907349px;">the other planets are explored in the supplement "Distant worlds" (minimal stats and gear, but lots of fluff, such as various interesting inhabitants are interesting, bar for the sexy ladies from lush Venus (Castrovel), which makes me cringe at the sexually frustrated writer…). </span><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">I</span><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">n Golarion itself in the Inner Sea, the Iron God campaign deals with an ancient crashlanded ship. The associated technology guide is exceptional.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>Pathfinder Pure Steam</u>: A steampunk mod for Pathfinder that is very average except for the vehicles, which are exceptional.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>Warhammer 40k Dark Heresy</u>: Far from a D20 system, but contains several good ideas.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>WoW RPG</u>: in WoW the gnomes and goblins are very steampunk. It actually gives gnomes a strong cultural identity (of tinkerers). The chapter 'technological devices' (11th) is what gets it a mention as it has </span><span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8000001907349px;">rules on what can be made, time, cost, reliability and failure tables —a magical flammable gas (phlogiston) powers the machines.</span></li>
<li><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;"><u>Shadowrun</u>: with the new Aztec calendar cycle comes a return of magic. It is conceptually much better than D20's Urban Arcana and shows how magic and technology can be blended together plotwise.</span></li>
<li><u style="color: #222222; font-family: arial, sans-serif; font-size: small;">Star Trek RPG</u><span style="color: #222222; font-family: "arial" , sans-serif; font-size: x-small;">: this gets a mention solely for the comedic overkill: a phaser has 16 settings, 10 of them are for erasing mountains. </span></li>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHs00eDLoSryQkEBj15ISfQfABTNjdhwDBB7fGwx1bfeW0qF-_AhSFGerDoS856oR3nFNqZyZA99eggEA7XFR_AWQIHnmJTXCNhIWCu_G3SGaNs1quMKbirg1lJ9dAQM-tquUQJ16lsxY/s1600/1392954377537.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Warforged druid" border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHs00eDLoSryQkEBj15ISfQfABTNjdhwDBB7fGwx1bfeW0qF-_AhSFGerDoS856oR3nFNqZyZA99eggEA7XFR_AWQIHnmJTXCNhIWCu_G3SGaNs1quMKbirg1lJ9dAQM-tquUQJ16lsxY/s200/1392954377537.jpg" title="" width="180" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The curious case of a warforged druid</td></tr>
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<b>Eberron.</b> I once run a D&D 4e pre-generated campaign (Seakers of the Ashen Crown) that was so bad that the players and purposefully derailed it and the lightning train (also mentioned in<a href="http://www.giantitp.com/forums/showthread.php?377379-D-amp-D-into-Madness"> this forum post</a>). Lameness of the pregen apart, Eberron does not have much that distinguishes it from Faerûn, bar for the warforged and the different geography. Conceptually they were going for the magic-enters-the-industrial-revolution as seen in the Discworld novels (without the comedy), but have not added much that would make Eberron a planet in a more advanced age that Faerûn (PL4 vs. PL3). While the generic cities and gods are fleshed out, the lightning rail isn't described enough and instead one has to rely on a third party vendor for a map of it. In my game that went off the rails I used the Pathfinder pure steam vehicles were a great addition that blended in beatifully, namely the war zeppelin and the gyrocycles (pictured below; really fun!). In that game there was also a lot of extraneous items as the main plot point was an alien artefact warehouse, but that is a different story (see forum post).</div>
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<b>Pathfinder.</b> While talking about Pathfinder, one thing that they did was cluster together and attempt to sort out forging materials (see <a href="http://www.d20pfsrd.com/equipment---final/special-materials">link</a>). Material is something they removed in D&D 5e as it was unruly and complicated, but it could be reinstated. In PF, primitive weapons made out of bone, gold or stone can be made. With the Pathfinder technology guide skymetals can be used to make better weapons.</div>
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This latter guide is the best out of those mention above as the concepts are better fleshed out. They include:</div>
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<li>A potential nerf for power: Timeworn condition makes them more unpredictable.</li>
<li>New spells: Technology is like Magic, Psioncs, Alchemy and can be incapacitated by an anti-technology field and similar new spells.</li>
<li>A lot of stuff: The weapons are a tad on the Dark Eldar side, but the gear seem fun and creatively usable.</li>
<li>No sloppy additions: three examples of this are technology, skills and radiation. Technology can be counted with spells and isn't a weird add-on like psionics. In Dragonstar lots of extra skills are added which is annoying as it means more ways to painfully expend ranks, in this there are most changes in rulings. Radiation gets a lot of attention as is a poison damage and not a new type that can break the game as no creature is immune to it (cf. the web about why the Elemental substitution feat was broken).</li>
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Parenthetically, there is a bomb (artifact) that does 10d8 psychic damage on DC35 Will save (or death) in a mile radius. Unfortunately a tarrasque is immune to mind effect, but if it weren't with a Will +12 it would die (regardless of the 525 hp).</div>
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<b>Armour.</b> In Pathfinder they introduce guns. Guns do touch range attacks as they burn through armour. In D20 and other D&D systems this is not the case.</div>
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The problem stems from the weird way armour works. And attack is rolled against an AC, which is 5 (the chance of hitting a mannequin in the 5 ft. square) plus the dex score halved (the defender dodges, 10/2 plus dex modifer) plus armour bonus (the blow is neutralised by the armour). The latter makes little sense as it is independent on the blow, be it a stone or a laser bolt. In WH40k:DH armour bonus is subtracted from the damage, not the attack (making it damage resistance), and when a primitive armour is used against an more advanced weapon its AC bonus is halved. The problem is that allowing touch ranged attacks break the game regardless of how much damage the weapon does, so the best bet is to ignore the issue as has clearly been done.</div>
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<b>Reasoning.</b> A futuristic weapon in a full fantasy world however breaks the game: I had a platoon of NPC paladins die galloping futilely to get a sniper, a T-rex take 89 damage from a laser carbine and an TPK from a Dodge Viper crash. In those case it is a comical addition and the integrity of the game must have already been compromised anyway, so any source is fine (I'd recommend D20 weapon's locker, Dragonstar and PF technology guide).</div>
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For a place like Eberron where flavour is needed without breaking the game, the PF Pure Steam vehicles are a must possibly with the WoW rules for item creation.</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-36109690740193622412015-06-24T16:31:00.000-07:002017-12-18T12:28:09.369-08:00Unlucky dice? SkipBo as a dieMost players at some point will swear at their die and start to doubt the laws of physics. Having a random output is half the fun of it, as is clear when NPCs deal damage by the set output or when the encounter is in the plane of Mechanus (the latter is fun due to madness of the plane, but that's a different point). One way to stop complaints about accursed dice is to not use dice and use cards.<br />
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Skip-Bo is a really rubbish game. It is like Uno, but with tedium replacing treachery. However, a Skip-Bo deck (with the 18 skip-bo cards removed) can double as a random number generator. It has twelve series of numbers form 1 to 12, which has two advantages over poker cards: the numbers go up to twelve and cards of a same value are identical (no suits, no background distractions). So if you used between a single and all twelve sets, once you burn through the whole deck you can rest happy knowing you had no bad luck (or good luck).<br />
<br />
Statistically this benefit is not large, but is not neglegible. My best guess on how to express luck is to use the 'standard error of the mean'. This is the <i>average</i> value of how off can the average of the roll results be from the mean dice roll value after a certain number of rolls. A die rolls a uniform distribution and its standard deviation can be obtained from <a href="https://en.wikipedia.org/wiki/Uniform_distribution_(discrete)">Wikipedia</a>.<br />
Doing some maths, it is clear that 'luck' dissipates rather fast:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioZA-E20KyX34CqNpSFJNvUJFBr7V0uWGgG_jl7-iRN3t8ShyMFslehv9rH97WvvoPVXm1HQDatmk2sgj3rP-521-tr7V5U1_bWiW2LLbbnQ4HGlbP9XJsxYPeqx9PZItmjxHzIbL9f70/s1600/lucky+dice.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioZA-E20KyX34CqNpSFJNvUJFBr7V0uWGgG_jl7-iRN3t8ShyMFslehv9rH97WvvoPVXm1HQDatmk2sgj3rP-521-tr7V5U1_bWiW2LLbbnQ4HGlbP9XJsxYPeqx9PZItmjxHzIbL9f70/s400/lucky+dice.jpg" width="400" /></a></div>
<br />
So if you used a deck of a single set, you would have a standard error somewhere under 1.5 damage point depending on the damage dice.<br />
A rapier is a d8 and after 8 rolls the error is of 1 damage point (technically 0.81). So after eight d8 rolls an bad average of 3.5 is common and it means that instead of doing 36 points of damage, one did 28 (12% less). Expressed differently, the distribution of the obtained averages can be calculated (I cheated and used the <a href="http://anydice.com/">anydice</a> website for the data so I didn't have to do much math). A d8 on average does 4.5, but you have after 8 rolls got a 23% chance of it being between 4.25 and 4.75 , while a 19% chance between 3.75 and 4.25, 10% between 3.25 and 3.75, which is the last bin within the 1 point of the standard error. Below which the chances are 4%, 1% and lower.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqQzK2eGix9TlvW7TJeaXs2sv-aB2kIxpTDpFOkyiwBqVgNYyeQACwDw9YgEdY0LqUkYuMt8uIgq7QUQpw8Xt49M1V2H69Od3EX7gw0L3eQgFZtCXSVoy0koNsb3G8iiOXQZ-cJRSyHYw/s1600/d8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqQzK2eGix9TlvW7TJeaXs2sv-aB2kIxpTDpFOkyiwBqVgNYyeQACwDw9YgEdY0LqUkYuMt8uIgq7QUQpw8Xt49M1V2H69Od3EX7gw0L3eQgFZtCXSVoy0koNsb3G8iiOXQZ-cJRSyHYw/s400/d8.jpg" width="400" /></a></div>
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I should note I am talking here about fluctuations in a small number of rolls that in the long run cancel out. In <a href="http://squidonius.blogspot.co.uk/2015/04/d-battle-simulator.html">another post</a>, it is shown that there are lots of equivalent dice combinations that<i> in the long run</i> (<i>i.e.</i> luck average out) do identical damage (<i>e.g</i>. d12 ≡ d10+1 ≡ 3d4 - 1 ≡ d2 + d3 + d5). These dice do have different levels of 'luck', some quite dramatic, but it doesn't at all matter on average and didn't result in a significant about of lucky victories in dire and contrived matches.<br />
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<br /></div>
In conclusion, using a single set of a deck of cards followed by reshuffle is no different than a dice in the long run, but on a small scale between each reshuffle it does make a difference as it avoids the ten or so percent fluctuation in damage given, but doesn't alter the standard deviation as much as changing the dice combination. With more than one set of numbers in the deck, the benefit is annulled, not to mention that accusations of bad shuffling will be more likely.<br />
<br />
PS. If a royal-free poker deck where used instead of a dice, the suits could be a marker for some interesting dynamic, say the weapon does fire, slashing, acid or blugeoning damage.<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-3880922739400300002015-06-23T12:42:00.000-07:002015-06-23T13:07:57.108-07:00Blank tokensI have uploaded my blank token sheets here:<br />
<a href="https://www.scribd.com/doc/269498383/Blank-character-tokens">https://www.scribd.com/doc/269498383/Blank-character-tokens</a><br />
They are a modification of Paizo's to make them blank.<br />
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I (not the artists) kept them all in a box and they even get used in games they were not drawn for, each one tells a story. I really recommend any GM who has a printer to buy 200 gsm cardstock and make the players use them. Some are well drawn, while others are not, but they are all reminders of awesome games played.<br />
<div>
And are a good hook for people to ask questions like "Why is there a picture of a horse walking on the ceiling?" or "Why are there two tokens, one of an old man in a dressing gown and harp, while the second all begadgeted?"... Which is your cue to tell the amazing tale of that game.<br />
<br />
<br />
Other files you might find useful are:<br />
<br />
<ul>
<li>An item tracking sheet with details of locations on one's body (overkill RAW, but fun for gameplay). <a href="https://www.scribd.com/doc/269479389/D-D-item-sheet">https://www.scribd.com/doc/269479389/D-D-item-sheet</a></li>
<li>A kill tally sheet to be able to assess the effectiveness of a various players.<a href="https://www.scribd.com/doc/269478981/Kill-Tally-sheet-for-D-D"> https://www.scribd.com/doc/269478981/Kill-Tally-sheet-for-D-D</a></li>
<li>Sindarin character sheets <a href="https://www.scribd.com/doc/269477627/D-D-chr-sheet-in-Sindarin-Elvish">https://www.scribd.com/doc/269477627/D-D-chr-sheet-in-Sindarin-Elvish</a> (see <a href="http://squidonius.blogspot.co.uk/2014/11/d-character-sheet-in-sindarin.html">another post for more</a>)</li>
<li>Other stuff that may be posted <a href="https://www.scribd.com/mastocles">here</a>.</li>
</ul>
<br />
<br />
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-86779104317866046542015-04-01T23:53:00.000-07:002017-12-18T12:05:06.882-08:00D&D battle simulator, part 2<b style="text-align: justify;">UPDATE</b><span style="text-align: justify;">: I have made a </span><a href="http://home-matteo-ferla.a3c1.starter-us-west-1.openshiftapps.com/dnd" style="text-align: justify;">website of the simulator (dnd.matteoferla.com)</a><span style="text-align: justify;">.</span><br />
<b>SEEN ALSO: </b>Description of <a href="http://squidonius.blogspot.co.uk/2015/04/d-battle-simulator.html">battle simulator</a> and <a href="http://squidonius.blogspot.com/2015/04/d-battle-simulator-part-2.html">some analysis</a>, the <a href="https://github.com/matteoferla/DnD-battler">GitHub code for the encounter simulator</a>, <a href="http://squidonius.blogspot.com/2017/02/dice-equivalence.html">analysis of dice equivalence</a><br />
<br />
<h2>
<b>Dice equivalency</b></h2>
I have had several conversations about "dice equivalency" in terms of damage:<br />
y = average value<br />
n = number of dice<br />
x = maximum value of dice<br />
k = damage bonus<br />
y = n (x+1)/2 + k<br />
<u>Hypothesis: </u>all creatures with identical stats except for (n,x,k), but that do y damage have the same victory probability. The average damage is the same, the distribution of the damage is different, so under some conditions one could argue that it would differ. The simulations show there is no difference regardless of whether the fight is easy or challenging or whether there are multiple team-members.<br />
In other words, a special weapon variant of 2d6 can be d7+d5 —assuming if you can get over the d5's ugly shape—, 2d8 –2, 3d3+1, 4d2+1 or 7, yet it will not affect the game in the very long run.<br />
<br />
<a name='more'></a><br /><br />
<h2>
<b>Commoner vs. giant rat</b></h2>
A commoner (CR0, 10 XP) has a 7% chance of killing a giant rat CR1/8, 25 XP). The stats are:<br />
<br />
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">giant_rat = Creature(<span style="color: teal; font-weight: bold;">"Giant Rat"</span>, <span style="color: teal; font-weight: bold;">"evil"</span>,
<span style="color: #660099;">hp</span>=<span style="color: blue;">7</span>, <span style="color: #660099;">ac</span>=<span style="color: blue;">12</span>,
<span style="color: #660099;">initiative_bonus</span>=<span style="color: blue;">2</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'bite'</span>, <span style="color: blue;">4</span>, <span style="color: blue;">2</span>, <span style="color: blue;">3</span>]])
commoner = Creature(<span style="color: teal; font-weight: bold;">"Commoner"</span>, <span style="color: teal; font-weight: bold;">"good"</span>,
<span style="color: #660099;"></span></span><span style="font-size: x-small;"><span style="color: #660099;"> hp</span>=<span style="color: blue;">4</span>, </span><span style="font-size: x-small;"><span style="color: #660099;">ac</span>=<span style="color: blue;">10</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'club'</span>, <span style="color: blue;">2</span>, <span style="color: blue;">0</span>, <span style="color: blue;">4</span>]])</span></pre>
<br />
EDIT: In my hasty typing of the stats of various monsters I mistyped the d4 of a rat bite as d3, (<i>cf.</i> MM p. 329), so the stats would be marginally off in favour of the peasants.<br />
Okay, one-on-one duels are not really a thing in D&D (†), but it is a reasonable simplification as a small edge for each character becomes a large one in a party encounter. In fact, a team of four commoners has 0.5% chance against four rats, 8% against three, 52% against two and 98% against one.<br />
<h2>
<b>Commoners vs. hill giant</b></h2>
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</div>
In the case of a hill giant <i>vs. </i>a hamlet of people, the hill giant's victory condition decreases by 22% per commoner in the
linear part. It is interesting to add 17 commoners as a reference to show that the curves do differ even with an equal midpoint.<br />
<br />
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">hill_giant = Creature(<span style="color: teal; font-weight: bold;">"Hill Giant"</span>, <span style="color: teal; font-weight: bold;">"evil"</span>,
<span style="color: #660099;">ac</span>=<span style="color: blue;">13</span>, <span style="color: #660099;">hp</span>=<span style="color: blue;">105</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'club'</span>, <span style="color: blue;">8</span>, <span style="color: blue;">5</span>, <span style="color: blue;">8</span>, <span style="color: blue;">8</span>, <span style="color: blue;">8</span>], [<span style="color: teal; font-weight: bold;">'club'</span>, <span style="color: blue;">8</span>, <span style="color: blue;">5</span>, <span style="color: blue;">8</span>, <span style="color: blue;">8</span>, <span style="color: blue;">8</span>]])</span></pre>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFdpAIbJC8a-Qiq-iPAkTFPdWf1Zc5uf5ERKOPnU-spb3jxMZuavxkVJSsBHxc22DkG-cKh3hYx0RYzSCI5XvGZrAhK2WOusQH3-EFVFI2pt_1kFcRB7DLfwUuiEGE6BCeY5qE15-nLJY/s1600/battle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFdpAIbJC8a-Qiq-iPAkTFPdWf1Zc5uf5ERKOPnU-spb3jxMZuavxkVJSsBHxc22DkG-cKh3hYx0RYzSCI5XvGZrAhK2WOusQH3-EFVFI2pt_1kFcRB7DLfwUuiEGE6BCeY5qE15-nLJY/s1600/battle.jpg" width="320" /></a></div>
<br />
<h2>
Battle </h2>
This raises the question of what happens to the slope of x vs. y commoners. At the 4 party members each, the increase in <i>p</i><span style="font-size: xx-small;">victory</span> is 31%/man in the linear portion, above a size of 4±n each this value drops only by 1%/man for each increase in team sizes. Below 4, being up or down a team members changes the odds too much, but visual inspection confirms this to be true. This means that in the x vs. y commoners scenario the steepness is the
same.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjseBZU-dwfnhDk2dmLr7FfVE_OzVNcPIa6gCenKOp6r7UtyEbhKq0KmCPUGSzjjsA_7uWpyuRMOipF06wvGlV0ugpHKPaOQfcsxnXk765fvBReUECDJ6jrq_-U9Ks3gjy-iDnUBpYQ9DY/s1600/battle2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjseBZU-dwfnhDk2dmLr7FfVE_OzVNcPIa6gCenKOp6r7UtyEbhKq0KmCPUGSzjjsA_7uWpyuRMOipF06wvGlV0ugpHKPaOQfcsxnXk765fvBReUECDJ6jrq_-U9Ks3gjy-iDnUBpYQ9DY/s1600/battle2.jpg" width="320" /></a></div>
This doesn't generalise to unequal numbers (4 commoners vs. 2 rats is a fair match, anything else isn't). An evil commoner with double attack or with double health will lose 60–70% of the time to two commoners (increases with hp or number), while an evil commoner with both will lose only 30% of the time. <br />
<br />
As established, getting a character to battle against a variable amount of weenie and
plotting <i>p</i><span style="font-size: xx-small;">victory</span> <i>vs. n</i><span style="font-size: xx-small;">weenies <span style="font-size: small;">gives a sigmoidal curve. I am not to sure about the interplay
of factors and the nature of the sigmoidal curve. For now I will display the relationship between
AC, HD and weapon dice as an animated gif heatmap (actually imagesc). In other words: "I have no idea, but look a pretty picture!".</span></span><br />
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<br />
†) <u>DMing advice</u>: never ever have a send-forth-thy-champion-to-battle-mine encounter as the tank will do his thing, while the other players build dice towers or draw new monster tokens —or worse the caster tries his hand at covert casting (a doomed mix of buff, stealth and arcana rolls required).Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4955219305296108995.post-33327212638598314852015-04-01T23:50:00.000-07:002017-12-18T12:05:26.961-08:00D&D Battle simulator (part 1)<div style="text-align: justify;">
<div style="text-align: start;">
<b style="text-align: justify;">UPDATE</b><span style="text-align: justify;">: I have made a </span><a href="http://home-matteo-ferla.a3c1.starter-us-west-1.openshiftapps.com/dnd" style="text-align: justify;">website of the simulator (dnd.matteoferla.com)</a><span style="text-align: justify;">.</span></div>
<div style="text-align: start;">
<b>SEEN ALSO: </b>Description of <a href="http://squidonius.blogspot.co.uk/2015/04/d-battle-simulator.html">battle simulator</a> and <a href="http://squidonius.blogspot.com/2015/04/d-battle-simulator-part-2.html">some analysis</a>, the <a href="https://github.com/matteoferla/DnD-battler">GitHub code for the encounter simulator</a>, <a href="http://squidonius.blogspot.com/2017/02/dice-equivalence.html">analysis of dice equivalence</a></div>
<div style="text-align: start;">
<br /></div>
<br />
Who would win in a battle of 15 peasants against a hill giant?
In Dungeons and Dragons it is quite hard to predict the difficulty of an
encounter. Unlike previous editions, in fifth edition the challenge is
based on XP, while the challenge rating (CR) limits how nasty the
monster can get. However, it isn't quite right.</div>
<div style="text-align: justify;">
In order to find
out what the victory probabilities are as various parameters are changed
I wrote a Python script to simulate D&D battles.
The script can be found in my GitHub repository:
<a href="https://github.com/matteoferla/tangents/blob/master/DnD_Battler.py">https://github.com/matteoferla/tangents/blob/master/DnD_Battler.py</a></div>
<div style="text-align: justify;">
<br />
<a name='more'></a><br />
<br /></div>
<div style="text-align: justify;">
<b>Details</b></div>
<div style="text-align: justify;">
It
doesn't operate on a grid and instead simply assumed everyone is next
to everyone. Adding a grid would be easy, but making the various
creatures abide by a reasonable strategy would be very hard.
There already is a fair amount of strategy already in the code adding
more may require Bayesian tricks.</div>
<div style="text-align: justify;">
One such strategic choice is who
to target. D&D battles have a peculiarity in that one isn't really
supposed to know the game stats of other PCs and monsters, yet one does
—prior knowledge or guesswork during the battle. This simulator can
either target randomly or, by default, target the creature with the
lowest HP. This results in "squishies" getting mercilessly owned in the
first few rounds, which is what may happen for squishy monsters, but not
squishy PCs, because they generally cower in the rear, while the DM
kindly focuses on the tanks in melee range. </div>
<div style="text-align: justify;">
In terms of strategy,
the code determine if a team has a better turn economy and therefore
makes the weakest character (target) dodge and characters with a net to
use that —both actions do no damage, but stop the monster's action.</div>
<div style="text-align: justify;">
The
script does not do spellcasting, except for <i>power word heal</i> and
<i>barkskin</i>, nor does it implement several class features as that
would require a lot more code. Currently, barbarians can't lose range,
for example. Nevertheless, it is very useful for testing hyp<span style="font-family: "times" , "times new roman" , serif;"></span>otheses.<span style="font-family: inherit;"></span></div>
<br />
For example let's see how much of a challenge stuff is for <span style="font-family: "times" , "times new roman" , serif;">4 level 3 heroes.</span><br />
<span style="font-family: "times" , "times new roman" , serif;">For them </span>hard is above .9k and deadly above 1.6k corrected xp.<br />
<span style="font-family: "times" , "times new roman" , serif;">4 generic heroes vs. 1 ankylosaurus (700 xp): Medium encounter</span><br />
<br />
<br />
<pre style="background-color: white; color: black; font-family: 'Menlo'; font-size: 12pt;"><span style="font-size: x-small;">hero = Creature(<span style="color: teal; font-weight: bold;">"hero"</span>, <span style="color: teal; font-weight: bold;">"good"</span>,
<span style="color: #660099;">ac</span>=<span style="color: blue;">16</span>, <span style="color: #660099;">hp</span>=<span style="color: blue;">18</span>, <span style="color: grey; font-style: italic;">#bog standard shielded leather-clad level 3.</span><span style="color: grey; font-style: italic;"> </span><span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'longsword'</span>, <span style="color: blue;">4</span>, <span style="color: blue;">2</span>, <span style="color: blue;">8</span>]])</span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo'; font-size: 12pt;"><pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;"> </span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">anky=Creature(<span style="color: teal; font-weight: bold;">"Ankylosaurus"</span>,
<span style="color: #660099;">ac</span>=<span style="color: blue;">15</span>, <span style="color: #660099;">hp</span>=<span style="color: blue;">68</span>, <span style="color: #660099;">alignment</span>=<span style="color: teal; font-weight: bold;">'evil'</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'tail'</span>,<span style="color: blue;">7</span>,<span style="color: blue;">4</span>,<span style="color: blue;">6</span>,<span style="color: blue;">6</span>,<span style="color: blue;">6</span>,<span style="color: blue;">6</span>]],
<span style="color: #660099;">log</span>=<span style="color: teal; font-weight: bold;">"CR 3 700 XP"</span>) </span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"> </pre>
</pre>
This has a 61% survival.<br />
The generic "hero" above is so generic, he is truly underpowered. Instead, 2 lore bards and 2 generic tanks have a 97% win chance. The characters could be optimised better, but this is a safe lineup:<span style="font-size: x-small;"> </span><br />
<pre style="background-color: white; color: black; font-family: 'Menlo'; font-size: 12pt;"><pre style="background-color: white; color: black; font-family: 'Menlo';"><pre style="background-color: white; color: black; font-family: 'Menlo';"><pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;"> </span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">bard = Creature(<span style="color: teal; font-weight: bold;">"Doppelbard"</span>, <span style="color: teal; font-weight: bold;">"good"</span>,
<span style="color: #660099;">hp</span>=<span style="color: blue;">18</span>, <span style="color: #660099;">ac</span>=<span style="color: blue;">16</span>,
<span style="color: #660099;">healing_spells</span>=<span style="color: blue;">6</span>, <span style="color: #660099;">healing_bonus</span>=<span style="color: blue;">3</span>, <span style="color: #660099;">healing_dice</span>=<span style="color: blue;">4</span>,
<span style="color: #660099;">initiative_bonus</span>=<span style="color: blue;">2</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'rapier'</span>, <span style="color: blue;">4</span>, <span style="color: blue;">2</span>, <span style="color: blue;">8</span>]])</span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;"> </span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo'; font-size: 12pt;"><pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">generic_tank = Creature(<span style="color: teal; font-weight: bold;">"generic tank"</span>, <span style="color: teal; font-weight: bold;">"good"</span>,
<span style="color: #660099;">hp</span>=<span style="color: blue;">20</span>, <span style="color: #660099;">ac</span>=<span style="color: blue;">17</span>,
<span style="color: #660099;">initiative_bonus</span>=<span style="color: blue;">2</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'great sword'</span>, <span style="color: blue;">5</span>, <span style="color: blue;">3</span>, <span style="color: blue;">6</span>,<span style="color: blue;"> 6</span>]])</span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;"> </span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">polar= Creature(<span style="color: teal; font-weight: bold;">"polar bear"</span>,<span style="color: teal; font-weight: bold;">'evil'</span>,
<span style="color: #660099;">ac</span>=<span style="color: blue;">12</span>, <span style="color: #660099;">hp</span>=<span style="color: blue;">42</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'bite'</span>,<span style="color: blue;">7</span>,<span style="color: blue;">5</span>,<span style="color: blue;">8</span>],[<span style="color: teal; font-weight: bold;">'claw'</span>,<span style="color: blue;">7</span>,<span style="color: blue;">5</span>,<span style="color: blue;">6</span>,<span style="color: blue;">6</span>]])</span></pre>
<span style="font-size: x-small;"> </span></pre>
<span style="font-family: "times" , "times new roman" , serif;"></span></pre>
</pre>
</pre>
</pre>
<div style="text-align: left;">
<br />
2 polar bears are a Hard encounter (1.3k) and the heroes will have a 52% chance. 3 polar bears (2.7k)? 5% chance. However, when I use the guestimated stats of the party I currently play with I get a whopping 80% (druid, barbarian, bard, generic_tank).</div>
<div style="text-align: left;">
</div>
<div style="text-align: left;">
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">druid = Creature(<span style="color: teal; font-weight: bold;">"Twice Brown Bear Druid"</span>,
<span style="color: #660099;">hp</span>=<span style="color: blue;">86</span>, <span style="color: #660099;">ac</span>=<span style="color: blue;">11</span>, <span style="color: #660099;">alignment</span>=<span style="color: teal; font-weight: bold;">"good"</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'claw'</span>, <span style="color: blue;">5</span>, <span style="color: blue;">4</span>, <span style="color: blue;">8</span>], [<span style="color: teal; font-weight: bold;">'bite'</span>, <span style="color: blue;">5</span>, <span style="color: blue;">4</span>, <span style="color: blue;">6</span>, <span style="color: blue;">6</span>]], <span style="color: #660099;">ability</span>=[<span style="color: blue;">0</span>, <span style="color: blue;">0</span>, <span style="color: blue;">0</span>, <span style="color: blue;">0</span>, <span style="color: blue;">3</span>, <span style="color: blue;">0</span>],
<span style="color: #660099;">sc_ability</span>=<span style="color: teal; font-weight: bold;">'wis'</span>, <span style="color: #660099;">buff</span>=<span style="color: teal; font-weight: bold;">'cast_barkskin'</span>, <span style="color: #660099;">buff_spells</span>=<span style="color: blue;">4</span>,
<span style="color: #660099;">log</span>=<span style="color: teal; font-weight: bold;">'The hp is bear x 2 + druid'</span>)
barbarian = Creature(<span style="color: teal; font-weight: bold;">"Barbarian"</span>,
<span style="color: #660099;">ac</span>=<span style="color: blue;">18</span>, <span style="color: #660099;">hp</span>=<span style="color: blue;">66</span>, <span style="color: #660099;">alignment</span>=<span style="color: teal; font-weight: bold;">"good"</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'greatsword'</span>, <span style="color: blue;">4</span>, <span style="color: blue;">1</span>, <span style="color: blue;">6</span>, <span style="color: blue;">6</span>], [<span style="color: teal; font-weight: bold;">'frenzy greatsword'</span>, <span style="color: blue;">4</span>, <span style="color: blue;">1</span>, <span style="color: blue;">6</span>, <span style="color: blue;">6</span>]],
<span style="color: #660099;">log</span>=<span style="color: teal; font-weight: bold;">"hp is doubled due to resistance"</span>)</span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;"> </span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo'; font-size: 12pt;"><pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;">bard = Creature(<span style="color: teal; font-weight: bold;">"Bard"</span>, <span style="color: teal; font-weight: bold;">"good"</span>,
<span style="color: #660099;">hp</span>=<span style="color: blue;">18</span>, <span style="color: #660099;">ac</span>=<span style="color: blue;">18</span>,
<span style="color: #660099;">initiative_bonus</span>=<span style="color: blue;">2</span>,
<span style="color: #660099;">healing_spells</span>=<span style="color: blue;">6</span>, <span style="color: #660099;">healing_bonus</span>=<span style="color: blue;">3</span>, <span style="color: #660099;">healing_dice</span>=<span style="color: blue;">4</span>,
<span style="color: #660099;">attack_parameters</span>=[[<span style="color: teal; font-weight: bold;">'rapier'</span>, <span style="color: blue;">4</span>, <span style="color: blue;">2</span>, <span style="color: blue;">8</span>]], <span style="color: #660099;">alt_attack</span>=[<span style="color: teal; font-weight: bold;">'net'</span>, <span style="color: blue;">4</span>, <span style="color: blue;">0</span>, <span style="color: blue;">0</span>])</span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;"> </span></pre>
<pre style="background-color: white; color: black; font-family: 'Menlo';"><span style="font-size: x-small;"> </span></pre>
</pre>
</div>
<div style="text-align: left;">
2 ankylosauruses? 2.1k. 26% for the generic mark 2 party, 92% for the actual party.</div>
<div style="text-align: left;">
3 ankylosauruses? 4.2k. 8‰ and 38%.</div>
<div style="text-align: left;">
</div>
<div style="text-align: left;">
In other words, the maths is for a rather rubbish party. For a balanced party is seems like a safe bet to double the challenge.<br />
<br />
EDIT: Further thoughts and (inconclusive) analyses:<br />
<a href="http://squidonius.blogspot.co.nz/2015/04/d-battle-simulator-part-2.html">http://squidonius.blogspot.co.nz/2015/04/d-battle-simulator-part-2.html</a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-39163184773439225852015-03-23T20:37:00.000-07:002017-12-18T12:06:59.867-08:00An armory of musical instrumentsIn a previous post (<a href="http://squidonius.blogspot.co.nz/2015/03/picturing-bardic-spellcasting.html">picturing bardic spellcasting</a>) I considered conceptually how is it that bards spellcast, here I look into what musical instruments can be used.<br />
<div style="color: #bf9000;">
<br />
<a name='more'></a><br /><br />
<b>A word on proficiency…</b></div>
In 3.5 and PF, each family/group of musical instrument got its own
performance skill, making it a real drain on ranks. In 5e the situation is different:<br />
<ul>
<li>“Several
of the most common types of musical instruments are shown on the
table as examples. […] Each type of
musical instrument requires a separate proficiency.”</li>
</ul>
The word <b>type</b> is very peculiar. It is not a musical term, but sound like a grouping. Flute is one on the list. The flute family consists of reedless woodwind instruments, includes pan pipes (one of the other options) and can be subdiveded into the concert flute family, which includes the bogstandard flute (concert flute). If a bard can play the concert flute, can he play the piccolo? From the sounds of it, it is a simplification of the former rules as it impacts mostly fluff. Curiously <i>Pipes of Haunting</i> and <i>Pipes of the Sewers</i> (DMG p.185) require one to “be proficient with wind instruments”, which is a 3.5 leftover. Most GMs would allow a houserule correction (increase in complexity) of the type back to the old way (keyboard, percussion, string and wind —song isn't anything in 5e, but a GM would houserule it to require proficiency). After all, knowing a string instrument makes it easier to pick up another.<br />
The fact is that there is little reason to be proficient with more than one instrument, unless the specific instrument has something special, which isn't the case in 5e (only fluff). <br />
<div style="color: #bf9000;">
<br />
<b>Weaponised instruments…</b></div>
The strangest ones are weapon
instruments.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBy0jFKilqP9jv2NdkiOG89NBnVDMZKFZYyTyIff3YpO6KXiGXmPKYpN2YJG5pOZbFrGV1YaKNsg71n-Z5fIRjyFu9bX89rz6zJ7mkeKIvRN-6G8YHIsMQz7pdGM9THc3o1KbEDCf3lgk/s1600/bayonet.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBy0jFKilqP9jv2NdkiOG89NBnVDMZKFZYyTyIff3YpO6KXiGXmPKYpN2YJG5pOZbFrGV1YaKNsg71n-Z5fIRjyFu9bX89rz6zJ7mkeKIvRN-6G8YHIsMQz7pdGM9THc3o1KbEDCf3lgk/s200/bayonet.jpg" width="175" /></a>In PF, 3.5 and 4e (but not 5e), being in melee
range without a melee weapon would cause an Attack of Opportunity. As a
result, the most bizarre solutions appeared, courtesy of Book of Song
and Silence. The most common was the instrument bayonet (a dagger
re-branded in all effects).<br />
I played a bard in PF
with a <i>spellstoring </i>dagger loaded with healing spells to not
cause attack of opportunity and to fight undead —the enemies that nerf
bards.<br />
Axe-guitars are not official, but I am guessing were
popular with skalds/bardbarians.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBy0jFKilqP9jv2NdkiOG89NBnVDMZKFZYyTyIff3YpO6KXiGXmPKYpN2YJG5pOZbFrGV1YaKNsg71n-Z5fIRjyFu9bX89rz6zJ7mkeKIvRN-6G8YHIsMQz7pdGM9THc3o1KbEDCf3lgk/s1600/bayonet.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a> </div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGj9SyDVVEwtaRCRGggVmPFIK1PF-OxzNNX3FWcRSzH6Slhr5xFY3MBZhHJGZUJCh-7DxTlTWbElDp0MXKiHRXf3sWqwwxTVtrBcEgYpkcfnRB_nNFMMagF-lSk2e6tqA1j6nTtUOLKZU/s1600/Book+of+Eldritch+Might+2+-+Songs+and+Souls+of+Power+v3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGj9SyDVVEwtaRCRGggVmPFIK1PF-OxzNNX3FWcRSzH6Slhr5xFY3MBZhHJGZUJCh-7DxTlTWbElDp0MXKiHRXf3sWqwwxTVtrBcEgYpkcfnRB_nNFMMagF-lSk2e6tqA1j6nTtUOLKZU/s200/Book+of+Eldritch+Might+2+-+Songs+and+Souls+of+Power+v3.jpg" width="185" /></a><br />
Also, sheathing a weapon was a
movement action (dropping was free, hence weapon cords), while in 5e it
is a free action (a second interaction is a main action). Consequently,
weapon instruments were of further use. It also gives a ranged attack
instrument a reason to exist. Hence the harpbow (pictured), which is
magical instrument, hence it does not untune when arrows are shot.<br />
<br />
Adding one's charisma to
attacks as opposed to strength was also very appealing and many
homebrew weapons exist for that —harpswords and lyreswords.<br />
I must
admit I haven't seen yet many of these for 5e. But I bet they will be
coming.<br />
<br />
<b><span style="color: #bf9000;">Magical instruments </span></b><br />
There are many magical instruments that aren't weapons. Most of them cast a spell when played and are therefore pretty lame. The only one of note, in my opinion, is gone: the <i>Lyre of Building</i>. The reason why it was removed was that the wording was too open to interpretation. Elsewhere (<a href="https://www.blogger.com/%20http://squidonius.blogspot.co.nz/2014/11/lyre-of-building.html">link</a>), I discuss restrictions to make it usable, which makes it a <u>fun</u> item.<br />
<br />
<div style="color: #bf9000;">
<b>Instrumental uniqueness</b></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyXZYr9IjQ84VU4O4-a-T4IeC3QmbwqpT8TMvtAL3qtbAF7aLtVq5rSPezDQptylY6pMbkFdPwImSK0vpOzn80SYWR-dFsmCM6lMPGjjFUUUtg5REgJMVIvCh2LvdMbrcurWT7cXOdEnE/s1600/stuff+2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="126" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyXZYr9IjQ84VU4O4-a-T4IeC3QmbwqpT8TMvtAL3qtbAF7aLtVq5rSPezDQptylY6pMbkFdPwImSK0vpOzn80SYWR-dFsmCM6lMPGjjFUUUtg5REgJMVIvCh2LvdMbrcurWT7cXOdEnE/s200/stuff+2.jpg" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwuavarMl-0jOMcOzC0uPCRE41Hko9Mul7N9P_oFfmpN3hOqRHC9kqTdqI0OVKqf_dkNBLBo5uOsR3My2SybQzPYHx1IU4Rp7OoIxFvWHUaFZitPmJUlPOxbGValvM06P0tpdWbd8LTTk/s1600/stuff+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwuavarMl-0jOMcOzC0uPCRE41Hko9Mul7N9P_oFfmpN3hOqRHC9kqTdqI0OVKqf_dkNBLBo5uOsR3My2SybQzPYHx1IU4Rp7OoIxFvWHUaFZitPmJUlPOxbGValvM06P0tpdWbd8LTTk/s200/stuff+1.jpg" width="200" /></a>The 3.5 Book of Song and Silence added an extra layer of fun. Each musical instrument had a unique power to it. In the standard game, a harp is no different than a drum, while with the Book of Song and Silence each instrument has a particular quality to it, such as small bonuses/banes for certain spell types. Generally high pitched instruments were for buffs, while low pitched for debuffs. As a result, the type of instrument played made a lot of difference!<br />
One instrument that stands out from the list from the Book of Song and
Silence is the Alphorn. This instrument can be heard from 1d4 miles
around —great for Bardic Inspiration from afar!— but has the catch that
it is impossible to carry without a <i>Bag of holding</i>. <br />
However, in most cases the bonus is minor/neglegible and feels munchkin in
character. <br />
Furthermore it suffers from the side-effect that it might spoil the character fluff. Specifically, if a
specific
instrument is part of the image, such as a dwarven bagpiper, he would
has to use something
else for certain effects. A partial solution is to houserule certain
variants with certain properties if possible. There is only one highland
bagpipe, but the lute comes in different shapes, from a treble lute to a
theorbo. But in light of the minor effects, it is probably not a worthy thing to houserule, instead it can be simply a flavour thing that a bard uses a piccolo for buffs and a bass flute for debuffs (without any benefit), while keeping only instruments fancy effects especially those that can't be moved easily.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-4955219305296108995.post-66317069177768757552015-03-23T19:24:00.000-07:002017-12-18T12:14:22.261-08:00Picturing bardic spellcastingThe bard is a rather unusual class in D&D both in concept and in gameplay as it is a sorcerer that casts spells using a musical instrument, but isn't as good. I say sorcerer due to the charism, but bards used to be a proficiency class for druids —hence the leather. So it's nice that that got cleaned up, but I am nevertheless confuddled by the logistics of bardic spellcasting...<br />
<br />
<a name='more'></a><br /><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ4ju9SZQ2zBirxsVRmfFkZeXJf9iATNQj_HX3xjK6son2hlTXSBgV5b6EVh019LKbXSoGDbr2i6YKLL7Y8XEyPVlutOaUybV5iU6Ijm_R8bJt056guJ3IdgWbQoazR5IBiRohIvn2WBA/s1600/Call+of+Cthulhu+d20.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ4ju9SZQ2zBirxsVRmfFkZeXJf9iATNQj_HX3xjK6son2hlTXSBgV5b6EVh019LKbXSoGDbr2i6YKLL7Y8XEyPVlutOaUybV5iU6Ijm_R8bJt056guJ3IdgWbQoazR5IBiRohIvn2WBA/s320/Call+of+Cthulhu+d20.jpg" width="163" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<span style="color: #b45f06;"><b>Conceptually how does a bard spellcast?</b></span><br />
It is never explained.<br />
Spellcasting normally consists of drawing something in the air (S) with something from the
spell-component pouch in your hand (M), while saying something in Latin/Quenya (V) —as shown in the picture.<br />
<br />
<b style="color: #bf9000;">Pathfinder</b><br />
In Pathfinder there is a feat called Spellsong, which meant one sneakily wove the spellcasting into a musical performance. In that case the musical instrument's music is the Verbal component, the instrument itself the focus (Material), while the Somatic is probably crazy hand-gestures/moves/guitar-stunts (S can be cast with a free hand or the hand holding the focus). To make it par with the other classes, the instrument is somehow played one-handed.<br />
Additionally, at mid level, one does Bardic Performances as swift actions to boost allies. Even though there is no mention of a different instrument, I like to think is it, making the bard a one-man-band —technically the Dissonant Voice feat makes Singing the chosen performance for the Bardic Performance—, while musical instruments with bonuses for the spellsinging as the spellcasting performance is countered by the target's perception check —technically there is ambiguously written somewhere obscure that the bonus mightn't apply. As a result, the bard is a one-man-band that performs magical music.<br />
<br />
<b><span style="color: #bf9000;">D&D 5e</span></b><br />
In D&D 5e, there is no mention of "music" or "note" in any spell description, while the fluff in the description of bard (PHB p.52) says:<br />
<ul>
<li>“You have learned to untangle and reshape the fabric of reality in
harmony with your wishes and music.”<br />
</li>
<li>“Your magic comes from the heart and soul you pour into the
performance of your music or oration.” </li>
</ul>
Most likely this means you can spellcast with rhythm, not that you spellcast with musical notes as Verbal. RAW, you simply need to be holding your musical instrument (or using a spell-component pouch), which is waved around like a stick without a musical performance… bar possibly with a rhythmic chant (Verbal) as per fluff.<br />
Bardic Inspiration on the other hand says:<br />
<ul>
<li>“You can inspire others through stirring words or music.”</li>
</ul>
Which means you have to sing or play an instrument to do it (even if you're motivating them to stealth). Parenthetically, like in previous editions, there is no restriction on how many things you do with your mouth in a turn, so you can talk (free), spellcast with Verbal component (main) and compliment someone to bardically inspire them (bonus), so you'd be mad not to. A further parenthesis… in gameplay the stirring words are generally from Monty Python's The Tale of Sir Robyn. Anyway. Bardic inspiration requires oration or music.<br />
However, there is no harm however picturing the bard as playing an instrument or singing (plus spell-component pouch) to cast musical magic. In the case of spells without Verbal (<i>e.g. minor illusion</i>), it could be see as playing pianississimo (very very softly), or a rhythmic tap.<br />
<br />
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<b>How does one hold a musical instrument one-handed?</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFQI540jcZTeIOcGpaWDulI3HBCVlFl54ggi0IzvTzCgYvsoEiYNx3lDFdtMgtKkxtHpjOEr79ws1ghzJZRg9N_UQzZaL4YcU4FNsaTk5T-yRJbkkWqCWR3Y9cxSgo6M5eh3geY5AwVSo/s1600/lcK4v-1472228331-1097-blog-Dick+Van+Dyke.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="629" data-original-width="1200" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFQI540jcZTeIOcGpaWDulI3HBCVlFl54ggi0IzvTzCgYvsoEiYNx3lDFdtMgtKkxtHpjOEr79ws1ghzJZRg9N_UQzZaL4YcU4FNsaTk5T-yRJbkkWqCWR3Y9cxSgo6M5eh3geY5AwVSo/s320/lcK4v-1472228331-1097-blog-Dick+Van+Dyke.jpg" width="320" /></a></div>
If one Inspires with an instrument (not singing, just out of flavour) or if one spellcasts by actually playing (not holding it, just out of flavour), the choice of flavour would be a hindrance, so the one-handed instrument playing is sensible. But it could be flavour-justified that the weapon is sheathed as a über-free action as opposed to holding a two-handed weapon in the off-hand or sheathing only the dominant hand weapon when two weapon fighting. Valor bards can use shields (donning/doffing is two actions), which consist of an arm strap and a grip, so the grip could be released in favour of holding the instrument, without lowering the AC —yet it doesn't work for anything else, such as a bow (even if youtube videos show the contrary). Another solution is to go all out an get a weapon instrument (discussed <a href="http://an%20armory%20of%20musical%20instruments/">here</a>), therefore renouncing all physical credibility in favour of awesomeness…Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-4955219305296108995.post-27150935732097388272015-03-08T22:05:00.001-07:002017-12-18T12:14:52.258-08:00D&D 5e weapon analysis and suggestions<b style="text-align: justify;">UPDATE</b><span style="text-align: justify;">: I have made a </span><a href="http://home-matteo-ferla.a3c1.starter-us-west-1.openshiftapps.com/dnd" style="text-align: justify;">website of the simulator (dnd.matteoferla.com)</a><b id="docs-internal-guid-764a0558-fccf-bbfd-58dd-d0e3c1ebfc17"><span style="color: black; font-family: "arial"; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">, which addressed some issues raised here.</span></b><br />
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<b>SEEN ALSO: </b>Description of <a href="http://squidonius.blogspot.co.uk/2015/04/d-battle-simulator.html">battle simulator</a> and <a href="http://squidonius.blogspot.com/2015/04/d-battle-simulator-part-2.html">some analysis</a>, the <a href="https://github.com/matteoferla/DnD-battler">GitHub code for the encounter simulator</a>, <a href="http://squidonius.blogspot.com/2017/02/dice-equivalence.html">analysis of dice equivalence</a><br />
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The weapons list in 5e PHB p. 149 is rather small —even 4e had a longer list. Consequently, I started studying and looking into it. I was planning on writing a spatbook but it got nowhere as there are too many problematic elements and it was taking too long.</span></span></div>
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<b id="docs-internal-guid-764a0558-fccf-bbfd-58dd-d0e3c1ebfc17" style="font-weight: normal;"><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In summary, there is a lot of imbalance in the weapons list and it is not simply based on playing style (shield, heavy weapon, two handed weapon combat, finess etc). Ideally simulations would be amazing… but I don't have time for that unfortunately. The major suggestions here are (some not fleshed out):</span></b></div>
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<li><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">that weapons could be made by changing a simple 1d<i>n </i>damage die to 2d(<i>n</i>/2) or 1d(<i>n</i>–2)+1 dice as it would not change the average, only the probability distribution.</span></li>
<li><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">New dynamics could be introduced, such as maintenance (whetstone…), defensive (trident…), bipod etc.</span></li>
<li><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Class specific weapons, especially weapons that improve fighter's special abilities, but not ridiculous items such as the harp bow (magical item for Bards…)</span></li>
<li><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Better weapons must be very expensive weapons. Unlike armor, the price of weapons is really negligible. If the setting is a technomagic/steampunk one, mercurial swords (sigh…) and recurve or even compound bows could be preset at a high cost.</span></li>
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<b id="docs-internal-guid-764a0558-fccf-bbfd-58dd-d0e3c1ebfc17" style="font-weight: normal;"><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Balance. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">There are many analyses online that look into the unbalanced nature of the weapon table in page 149. The most obvious imbalance is the trident, which is a martial weapon that costs 5 times more than the spear, which is a simple weapon and has the same stats. Here more weapons that could be added are discussed keeping such points in mind, along with other considerations, in order to be balanced, something that plagues splatbooks, especially homebrew ones. Consequently, before building an analysis is needed.</span></b></div>
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<b id="docs-internal-guid-764a0558-fccf-bbfd-58dd-d0e3c1ebfc17" style="font-weight: normal;"><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Damage amount. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">One big difference is the amount of damage. Swords come in a variety of lengths, so make the best illustration.</span></b></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d4 —bad. dagger (one handed, light, finesse, thrown)</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d6 —poor. shortsword (one handed, light, finesse, martial)</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d8 —good. longsword* (one handed, martial)</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d10 —very good. bastard sword** (two handed, martial)</span> </div>
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d12 —awesome. Greatsword*** (two handed, heavy, </div>
<b><b id="docs-internal-guid-764a0558-fccf-bbfd-58dd-d0e3c1ebfc17" style="font-weight: normal;"><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></b></b><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<b><b id="docs-internal-guid-764a0558-fccf-bbfd-58dd-d0e3c1ebfc17" style="font-weight: normal;"><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">martial)</span></b></b><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><img height="245px;" src="https://lh6.googleusercontent.com/aTO2sGofyuKhIZMawFwj-oIhQFO_TA9lP98jKe1uTFm9A8r6c6zueWg6TwYXQF1OIwnZBp-dLjNC9txEmata6g6SnpQX-uRwTrdiBGZiEaqSjqMrYRDJ1bfJyc02T6YlB0ltgrY" style="border: medium none;" width="325px;" /></div>
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</b></ul>
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<b id="docs-internal-guid-764a0558-fccf-bbfd-58dd-d0e3c1ebfc17" style="font-weight: normal;"><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Note 1. daggers and shortswords do piercing damage, while longswords, bastard swords and greatswords do slashing. There is a piercing 1d8, the rapier (finesse), but it is different kind of short.</span></b></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Note 2. There is no bastard sword anymore as the longsword can be used two-handed (versatile) and deals the same damage.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Note 3. The greatsword technically does 2d6, which is something that baffles me due to the different distributions a 1d12 (equal) and a 2d6 give (bellcurve) and the fact that 1d12 weapons exist. Parenthetically, the greatsword can be seen as a claymore (cf. Equivalence table 5.2 (page 75) of the 3.5 Book of Sword and Fist) or as a manga sword. In 3.5 it was pictured as a claymore, while Pathfinder as manga. Also, in my opinion heavy is not a very scary penalty nor are the weights too taxing —6 lb for a greatsword? a sleeping bag is heavier at 7 lb!</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The axes are nearly identical, except that they all do slashing, the handaxe is better and the greataxe does 1d12:</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d4 —</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d6 —handaxe (light, finess, thrown)</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d8 —battleaxe (one-handed, martial)</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d10 —waraxe (now 2 handed battleaxe)</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d12 Greataxe (two-handed, heavy, martial)</span></div>
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</ul>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The main commonality is that for as damage dice increase, the extra perks decrease. Simple, light, fitness, thrown give way to martial, two-handed, heavy.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Damage type.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> There are three times of damage: Bludgeoning, piercing and slashing. Different monsters have different resistances and vulnerabilities (</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">e.g. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">a skeleton can only be bludgeoned), but it is generally believed they are equivalent.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon proficiency. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Simple and Martial (no exotic for now). Almost everyone can use a simple weapon, while martial are available to the larger HD classes. So does it mean anything in terms of value, given that the low HD don’t normally use weapons? Looking at the list it actually does, which means that martial weapon options are generally better. The best way to find out is to do maths…</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Maths.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Therefore, based on the above, if points were to be given I would say:</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">max dice</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">x/2</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">thrown</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">light</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">–1</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">finesse</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">two-handed</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">–2</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">heavy</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">–1</span></div>
</li>
</ul>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">But that is my feeling of the worth of the features, heavy is way more. What happens when I </span><a href="https://docs.google.com/spreadsheets/d/1ru6ahzVyTy1fRRLZxxdFhJEk7L7J18xRHnPjB3S3miE/edit?usp=sharing" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">transcribe</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> the table and solve the system of equations by least squares?</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Calculations: I put most of these values as binary, while dice, gp and weight and range are numeric from 0 to 1, where 1 is the maximum value (d12 (zeroed on d4), 75 gp, 18 lb, 150’).</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">solve(qr(Arms, Lapack=true),Ones) in R.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Try 1. Fail. Ammo and melee are mutually exclusive, so are messing up the table and point out an underlying flaw to this approach to find how these values are weighted.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Try 2. Fail. Weight and gold make no sense, regardless of tweeks, so I deleted them.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Try 5. Fail. Changing the bad traits to negatives values (0 to –1).</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Try 6. Fail. Heavy and range are negative? Oh, I give up. These are the results.</span></div>
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: medium none;"><colgroup><col width="41"></col><col width="41"></col><col width="45"></col><col width="58"></col><col width="42"></col><col width="46"></col><col width="43"></col><col width="61"></col><col width="54"></col><col width="53"></col><col width="53"></col><col width="55"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">d</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">X1H</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Light</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Thrown</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fs</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hv</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ver</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Loading</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Range</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reach</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ammo</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Martial</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.74</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.75</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.08</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.06</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.18</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-0.44</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.09</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.06</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-0.06</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.12</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.52</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: right;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0.2</span></div>
</td></tr>
</tbody></table>
</div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">There is no rhyme or reason.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Unsual dice.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> The dice used in D&D are Platonic solids, so there are no odd numbers, d2, d14, d16, d18. However, recently </span><a href="http://www.impactminiatures.com/index.php?option=dicespec" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Impact miniatures</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> have started selling d5 and d7. A d9 and d11 are </span><a href="http://www.shapeways.com/model/223823/d9-sphere-dice.html" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">available</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> solely printed ($$$). I really like the d7 and others, but I don't like the asymmetry of d5 (two values on faces, three on corners). These dice could be added to fix some incosistencies. </span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bell curves.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Rolling a d12 (ignoring a 1) and rolling a 2d6 are different as the latter will give a bellcurve as is clearest in Settlers of Catan. Parenthetically, it’s not a Gaussian curve as that would need 12 0–1 coin flips + 1. Anyway, there is a cool </span><a href="http://anydice.com/" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">website</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> that shows it.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The difference is in consistency. On average a d12 will roll 6.5 and a 2d6 a 7 (robber!), so there is only 0.5 difference on average, but the 2d6 will be much more consistent (smaller standard deviation) than a d12, which could just as easily roll a 6, 12 or 1. So a 2d6 weapon does the same damage as 1d12, but is more consistent. This is a really cool thing and could result in an interesting dynamic, but WotC doesn’t really use it like so. Multiple dice appear in the scaling by a 3/2 factor for large weapons as no dice exist.</span></div>
<br /><div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: medium none;"><colgroup><col width="100"></col><col width="100"></col><col width="100"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="background-color: #cfe2f3; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: #cfe2f3; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Medium Weapon Damage</span></div>
</td><td style="background-color: #cfe2f3; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: #cfe2f3; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Given</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: #cfe2f3; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Large Weapon Damage</span></div>
</td><td style="background-color: #cfe2f3; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: #cfe2f3; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ideal Large Weapon Damage</span></div>
</td></tr>
<tr style="height: 0px;"><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d2</span></div>
</td><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d3</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d3</span></div>
</td></tr>
<tr style="height: 0px;"><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d3</span></div>
</td><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d4</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d4 (4.5)</span></div>
</td></tr>
<tr style="height: 0px;"><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d4</span></div>
</td><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d6</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d6</span></div>
</td></tr>
<tr style="height: 0px;"><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d6</span></div>
</td><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d8</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d9</span></div>
</td></tr>
<tr style="height: 0px;"><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d8</span></div>
</td><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d6</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d12</span></div>
</td></tr>
<tr style="height: 0px;"><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d10</span></div>
</td><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d8</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d15</span></div>
</td></tr>
<tr style="height: 0px;"><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d12</span></div>
</td><td style="background-color: white; border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: white; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3d6</span></div>
</td><td style="border: 1px solid rgb(204, 204, 204); padding: 3px; vertical-align: bottom;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d18</span></div>
</td></tr>
</tbody></table>
</div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In D20 modern and in Dragonstar, the guns do a ridiculous amount of damage in the form of many d6 or d8. You would have expected that axes deal damage of the 1dx series, while swords 2d(x/2). Obviously that can’t be fixed, but there are lots of other weapons. For example, Japanese swords could be more precise:</span></div>
<br /><ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d2 —Tantō (one handed, light, finess)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d3 —Wakizashi (one handed, light, finess, martial)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d4 —Katana (one handed, martial)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d5 —Kodachi or katana (two handed, martial)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d6 —Nodachi (two handed, heavy, martial)</span></div>
</li>
</ul>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Or an expanded series based on the above, but Elven. The Elven curveblade in 3.5 was a one-handed d10 (=bastard sword) and all elves got proficiency at it…</span></div>
<br /><ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d2 —Elven knife. Sigil (one handed, light, finess, thrown)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d3 —short Elven curveblade. “magoleg” (one handed, light, finess, martial)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d4 —Standard Elven curveblade. magol (one handed, martial)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d5 —Standard Elven curveblade. magol (two handed, martial)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: blue; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2d6 —Great Elven curveblade. lhang (two handed, heavy, martial)</span></div>
</li>
</ul>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A clear conceptual example of an Elven curveblade is Arwen’s sword in LotR, here showing the versatile trait:</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="500px;" src="https://lh4.googleusercontent.com/J7wNmIkhC3v58YZmT15-3taMGjSqe5A8b0oMDMwBPzGOWKfr0CJjAJxrTpzA4DQt_h0o5gAUCkoFWyOi7RhuVqbyjTiTObKtynfDtlmxhyGNT7yTgUCl15fb6DZkAb_SCrpad-o" style="border: medium none;" width="500px;" /></span></div>
<br /><br /><br /><br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Crossbows overview. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">As was calculated before, the ammo feature is nearly as expensive as dice increment —which makes sense as melee needs to be better than ranged.</span></div>
<ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d4 —dart (finesse, not light)</span></div>
</li>
</ul>
<ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d6 —Hand crossbow (light, loading)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d8 —Light crossbow (twohanded, loading, simple)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d10 —Heavy crossbow (heavy*, twohanded, loading)</span></div>
</li>
<li dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1d12 —Great crossbow (3.5 Book of Swords and Fists, “large”, 15 lb.)</span></div>
</li>
</ul>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Note 1. Heavy crossbow used to weight 8 lb, now weights 18 lb. I sense a typo.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great crossbow. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In 3.5 the loading times differed, a heavy crossbow took a full action to load (winch it says, correctly called a cranequin), a light crossbow a move action (lever). The splatbook great crossbow is a full action too. The loading time resulted in the annoying issue of players claiming to always walk around with loaded crossbows. 5e “Loading” is all good, but upgrading the great crossbow will need more. I would say it takes a move action and must be fired within 5 turns. It used a windlass.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In d20 modern large weapons were two handed, while huge weapons (e.g. M60) needed a bipod. So if I were to make a Great crossbow I would add the bipod rule.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">So:</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great crossbow, 15 or 27 lb.,1d12 Piercing, 1 move loading, heavy, bipod, Range (150/600).</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The two dice increment comes at the cost of bipod (move to set up) and move loading.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Repeating crossbows.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> These in 3.5 were expensive exotic weapons that made the loading time not an issue. In a steampunk/technomagic realm, would they be balanced?</span></div>
<br /><img height="252px;" src="https://lh5.googleusercontent.com/wyk_6TMvg9IyPeFVspCzCXSfzsGBBsZAC2rCyxYdMcwWSCeRECOva8Qix8h80UgMAt5J5kq3d3uVloO5_zJFzkDYLyWb7H23Y_NDMjTGRnTIo6RemIfV8M2LxZalaO7uz1TXO3U" style="border: medium none;" width="250px;" /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bow overview.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> There are two bows: shortbow 1d6 (two-handed, simple) and longbow 1d8 (two-handed, martial —yes, dice increase for martial).</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Recurve bows also exist and (in fibreglass and steel) are the modern Olympic ones as they are more efficient than longbows. They have been around since antiquity and the Mongols were formidable with composite recurve bows. Composite refers to the use of different woods.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A more recent variant is the compound bow, which has winches (called cams) to store energy and is really nice, albeit weird (if one’s accustomed to a recurve). Compound crossbows are common in modern hunting.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Recurve bow. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">So what is the difference between bows and crossbows?</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">shortbow (2H, simple, 80’) vs. hand crossbow (1H per RAW, martial, light, load, 30’)</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">longbow (2H, M, 150’) vs. light crossbow (2H, simple, load, 80’).</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Long range is rarely important in my experience, so I believe the longbow is underpowered.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">So introducing:</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">recurve bow: 1d10P, 2-handed martial heavy.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">One needs more strength to fire a longbow than a recurve, but let’s ignore that.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">On youtube there are videos of a chap sequentially shooting three arrows in 1.3 seconds while riding pillion on a motorcycle (he holds the arrows), so loading isn’t really an issue.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Composite bow.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> In 3.5 the rules for composite bow were a tad unusual. However, with 5e dex is added to the damage roll, so composite bows would be dex + str? Best avoid them.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Compound bow and crossbow.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> A cool thing for a steampunk/technomagic realm, but the rules would depend on the other weapons in order to not be broken. Clockwork could be temperamental and jams on 1.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Other.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Garotte is a great weapon on paper as it is a grapple attack: it never worked effectively.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sabre is a western scimitar: I feel like it should have a use.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">bayonette is just a dagger in 3.5, but it makes one always armed.</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A pavise is a shield with a spike at the bottom to place in the ground therefore giving cover to crossbowmen. A mantlet is a movable wall. Both would provide cover, but not shield AC.</span></div>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="306px;" src="https://lh6.googleusercontent.com/Gm2VSqsgH6IE4wDf2vxN9_AnWva81HhNGqYxMswwtCXvZn_Ql7aP7w0CrPgOsQzvmkNe5V0QETLbjXnwKlg0ErS9sN4mgbFS76FIIKQH-ZIurLkZfAJ1za3cR-h2BtSXGyBjG5Y" style="border: medium none;" width="225px;" /></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img height="281px;" src="https://lh4.googleusercontent.com/N_H_T9FTwWxC4THXaJzJaYBssD-7_MuDo_7VBqieooeJ90tshQylIr5ofvoJNC0UxEro1gpLPPAgwhaEgGKUGm7DMnlUk3BZ0msYjUC-86Z-BSAerbd08jfl8gn443upUHjXNTY" style="border: medium none;" width="289px;" /></span></b>Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-4955219305296108995.post-48785166899185702642015-02-16T18:42:00.002-08:002015-07-29T12:40:08.926-07:00Vulcan birthday calculatorThis post has been moved to <a href="http://matteoferla.blogspot.co.uk/2015/02/vulcan-birthday-calculator.html">another blog</a> due to relevance.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4955219305296108995.post-11693648518896240202015-02-12T21:19:00.000-08:002015-03-08T21:20:23.402-07:00Dire template for 5eIn D&D 5e there is a clear lack of templates compared to 3.5 where one could make anything from a pseudonatural cat to an advanced mighty dire half-fiendish tarrasque. Consequently, herein I try and reverse engineer the dire template.<br />
<br />
The term dire seems to have been dropped on many creatures and replaced with giant, so a dire rat is now a giant rat.<br />
The giant variants are rather arbitrary and change conceptually as
opposed to based on a template.<br />
<br />
Giant owl goes up three size categories, gains +10 strength and
+6 intelligence, but only +2 HD and no speed increase. It kind of makes
sense.Here is a link to the <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/dire-creature-cr-2-tohc">PF dire template</a>. In 5e MM, the only dire creature is a dire wolf, which makes reverse engineering easy:<br />
<ul>
<li>CR +2 (1/4 to 1)</li>
<li>Speed +10</li>
<li>hp: 2d8+2 to 5d10+10 —+3 HD and the HD go up a category.</li>
<li>Size +1<br />AC +1 —not +5 natural armour, which makes sense in light of the AC+proficiency changes</li>
<li>Str +5 —not +8</li>
<li>Dex +0 —not +2</li>
<li>Con +3 —not +8</li>
<li>The mental stats are unchanged. Except for Cha +1 which may be a typo.</li>
<li>+4 to +5 to hit (+2 proficiency, switch from finesse to strength, no focus). damage dice increase.</li>
</ul>
The increases are more modest, which could be a reflection on the game or simply the single sample. <br />
<br />
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-52291591133250731542015-01-29T20:26:00.000-08:002017-12-18T12:15:10.564-08:00Fixing the shattered hopes for Dark Heresy: Shattered Hope Shattered Hope is a one-off campaign for Dark Heresy, which needs a few tweaks to be awesome for veteran players.<br />
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Background</div>
Pregenerated campaigns are terrible for railroading. The plots are very confined and predictable, the challenges are either easy or annoying —requiring trial and error. The battles are boring and never ending. Experienced players are complete munchkins and will do everything to sabotage a railroading situation as it isn't stimulating. Once I run a pregenerated D&D 4e Eberon campaign, called "Seekers of the Ashen Crown", because I hadn't played 4e and I didn't have much time to prepare. It was so tedious that I let the players go wild. A joke item (a sealed book called "The Necronomicon") became the focus of the game and the plot spiralled into a rollercoaster of hilarious madness, which made the game the best/maddest I have ever heard of (<a href="http://www.giantitp.com/forums/showthread.php?377379-D-amp-D-into-Madness">Link to story</a>).<br />
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<a name='more'></a><br /><br />
I am a big fan of one-off campaigns as it allows certain concepts to be tested, new games to be trialled and it allows folk who can't make it to reoccurring sessions to join. The downside is that they require extensive planning. Generally par with playing time. Consequently, I once opted for a pregen for Warhammer 40k: Dark Heresy, called "Shattered Hope". It is a typical WH40k:DH game: first you talk to people to find the place, then go there and kill everyone.<br />
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Why Tweak? </div>
This campaign is pretty railroaded and badly written, especially at the start. You arrive at a camp, visit the boss, who despondantly sends you to the problem site. The site is a mine (dungeon) that requires a few agility tests, before becoming a monster dungeon.<br />
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Plot Changes</div>
To spice up the encampment section for my veteran RPG players (who
hadn't played Dark Heresy before), I made it so they had to escape the camp.<br />
First the boss (Nihilius/Waldegrave) denies them
access to the mine (checks to not get kicked out immediately, to counter his disappointment, to make the prove themselves (<i>e.g. </i>firing range), to make him reconsider) and then they find their own way.<br />
I drew a map of the encampment.
Parenthetically, it is curious that the place isn't a nobleman's villa,
but a military encampment —despite the deviance from typical Dark Heresy
flavour, it is actually more awesome.<br />
The reason why the PCs are called in is terrible. The Imperial Guard could handle a few mutants with the help of the inquisition. Therefore, I changed it to a hostage situation, the governor Reginald Firemoor was observing the purge when he got ambushed and abducted. A check will make the boss tell the PCs a peon in the gubernatorial office sent a report out (against his orders) hence the inquisitorial involvement and his despisal of the party.<br />
Reggy is being held hostage, but has been converted into a trice-bound dæmonhost:<br />
WS 26; BS 30; S 44; T 45; Ag 12; Int 85; Per 65; Will 69; Fel 13; wd 30 1/2/3/6; Dæmonic TB 8; fear 4; flier 1 (it clichédly hovers dæmonically with its head back); ψ: 4; holocaust, call flame; catch projectiles; ψ crush; Push). <br />
Due to the beefed up party, the mutants were increased in number by 50%. Even with dæmonic TB6, a plaguebearer (p. 26) is too weak, so T 50 and
wd 20 is a good mod, due to the switch in final boss, the plaguebearer can be deteled if time is running short.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6MMLELmTe2rv96kdBcmfQEJJfE0g5OqhZbwJyF94yDNgWVj-gRIK4GOr7HyeXt9zk-QnAJlnsFk8pZfpnm0U_Mj_nUJorJA7HfFPtOqecXvXQ0dNIDNSFTtKWMt5_f4HLO5VqMP4rIpg/s1600/DSCN3199.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6MMLELmTe2rv96kdBcmfQEJJfE0g5OqhZbwJyF94yDNgWVj-gRIK4GOr7HyeXt9zk-QnAJlnsFk8pZfpnm0U_Mj_nUJorJA7HfFPtOqecXvXQ0dNIDNSFTtKWMt5_f4HLO5VqMP4rIpg/s1600/DSCN3199.JPG" width="640" /></a><br />
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Upgrade PCs</div>
The pregenerated characters are terrible. They are of classes nobody wants. So I chose more popular ones (techpriest, psyker, guardsman (Ogryn) and killer). For a one-off, starting poor isn't really the most fun, therefore I gave them 700 XP. The Ogryn guardsman isn't standard DH, but it is very WH40k. I prechose most of the upgrades, but I let them roll the dice (feel free to message for the sheets). I made sure the techpriest got drive (ground).<br />
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Upgrade Boss</div>
Commissar Nihilius? So cheesy it is painful. Also, a commissar is not in charge of a measly battalion. The contemporary ranked officer in charge of a battalion is a colonel, as WH40k likes baroque titles, I changed it to Lord Colonel. <br />
The WH40k:DH fluff has the imperial guard regiment as red coat
themed as opposed repainted Cadian troops. The Shattered Hopes author forgot that. So I changed his name to Waldegrave —I printed Wikipedia's list of generals at the battle of Waterloo (<a href="http://en.wikipedia.org/wiki/Order_of_battle_of_the_Waterloo_Campaign">link</a>) as a namegen. Lord Colonel Waldegrave was annoyed at the party sent by the inquisitor, so sends them out and asks his <strike>secretary</strike> aid to call back the Aquila —I set a timer to 1 hour.<br />
The players have to find a way to the mines by some means, ideally by lying to the subordinates or by stealing a vehicle…<br />
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Vehicles and Freedom</div>
I also got ready with the Only War manual, and bookmarked a few
vehicles as I put Aquilas, Basilisks, Lemur Russes, Hellhounds, Chimeras
and Sentinels in there. If my players had commandeered a basilisk, I would
let then: driving it down a mineshaft is their problem. The idea of
doing it is exciting, so giving that option, spices stuff up without
doing anything. I put two vehicle sites, one the main vehicular yard, the other just the command chimera outside the HQ.<br />
Also, I photocopied page 167 from the Only War manual: Table 6.5
Random Issue Gear. The players kept looking for crates, making looting crates the
most beloved feature —if it's a one-off, excess loot isn't a problem. As many check fail on DH, it was nice making them have easy inconsequential checks.<br />
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Checkpoint</div>
At the entrance to the mine I added a checkpoint, where the party has to blabber/bribe/force their way through.<br />
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What My Players did…</div>
My players sealed the lord colonel
in his room. Then distracted the aid by making the psyker call an animal
(dog) and then tried hacking his computer to get clearance, but failed
so badly the crashed the system across the camp. Their munchkin glee
brought the to the quatermaster's munition bunker —they tried to steal
stuff, failed and run away with something. While cruising around they visited the infirmary, the Ogryn had so many degrees of
freedom on an intimidation that the patient shat himself. <br />
Once back on track, they then enacted the most
complicated, convoluted and clumsy heist ever, but failed to steal a
Lemar Russ. Now with a few folk on their tails, they retreated back to
the Lord Colonel's building and steal his personal chimera. The driving was too hard and crashed the thing a few times (raising suspicion) before breaking through the main gates. At the checkpoint at the entrance of the mine the techpriest irreparably crashed it. There they were held at gun point (more failed fellowship), until the pyker summoned animals, which happened to call a pack of mutant dogs, who killed most of the platoon in the firefight. They then stole a Tauros, a nimble Elysian vehicle, which I put in there to counter the Italian driving (homebrew off web). Throughout the camp, checkpoint and mine they gleefully kept finding crates. The Tauros did a few checks until it crashed. In the mine proper, by the time they got to room #10 (the explosive tanks), they were throwing grenades into the rooms after a peak, which is classic Call of Cthulhu behaviour that makes sense as opposed to the expected tactics in the booklet. Room 7 contained a bound Firemoor, who after a round of combat awakes as a dæmon, 6 mutants and some barrels of explosives. The players displayed a fine blend of tactics, cowardice and pyromania, despite the poor aim, which led them to a glorious victory. A year on, the player who played as the techpriest gets mocked for the poor driving.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4955219305296108995.post-23867033900087511832015-01-26T16:54:00.001-08:002017-12-18T12:15:30.862-08:00Coin names and slang: adding character to games with easeMost custom settings seem to consist solely of a generic map and a custom pantheon, which doesn't do much in my opinion apart from boring the players while the GM rambles on about how Qwertix defeated Zyxx and so on, which does nothing for the players or, worse, proscribes a clerical domain or two. So how does one spice up a custom game?<br />
It is often said that the theme is key, however this may result in a gargantuan job, so minor details are easier to pull off.<br />
<a name='more'></a><br />
<ol>
<li>Focus. Be bold and rebrand or cull anything that clashes, and add new stuff.</li>
<li>Money: give each coin a name, slang name, obverse and reverse pictures. </li>
<li>Slag: make a sheet with some slag, such as loanwords from a language that isn't common.</li>
<ul>
<li>insults</li>
<li>interjections</li>
<li>vulgar intensifiers</li>
<li>Linguistic fillers</li>
</ul>
</ol>
Regarding theme, there are lots of stuff to close from, but the key is to be focused and not to be obsequious —fanboyism— to the reference —change stuff and remove cliches.<br />
For example, if something is Arabian themed, add a splash of fantasy such as glass buildings (magically-supported) in the desert, rebrand elves and dwarves as djinn, swap griffins not for flying carpets, but for sand mantas as the former are too cliche, make heat exhaustion rules and so forth. This can be a minor detail or quite an undertaking (such as the aforementioned Arabian theme). For example, a game I have played with a minor detail which is simple yet drastic is playing in a small enclosed world 100 km across. However, I would strongly recommend the small detail as the focus to avoid spending ages on a campaign than may fizzle in a few weeks.<br />
<br />
Regarding money, a coin for each metal works fine, otherwise it's just complicating stuff. A common mod that helps is rescaling as a gold piece is pittance in D&D and the denominations are useless. <br />
<br />
Regarding slag, the vulgar intensifier is the biggest selling point: the only think worth remembering from Battlestar Galactica is the word fracking. The vulgar intensifier need not to be literal translations. For example, <i>puitha-</i> is Sindarin for<i> to f**k</i>, so if it were a loanword
it be
<i>puithing, </i>as in "This idea is puithing mad."However, it's a bit odd that elves use
slang swear words and that f**king is the intensifier.<br />
In fact, in Italian <i>cazzo</i> <i>di</i> is used (penis of) and in French <i>putain de</i> (prostitute of).
Wiktionary has a <a href="https://en.wiktionary.org/wiki/fucking#Adjective">table</a> of
some translations. If say the slang was from dwarves it would make more sense. Tolkien saw based dwarvish (khazdul) on semitic languages, so if they were to swear a Hebrew word would do: Wiki says the intensifier in Hebrew is אחושרמוטה (<i>akhusharmúta</i>),
which google fails to tells me what it mean outside of the intensifier
role and it's not that short. However due to Garry Gygax and RA Salvatore and solidified by Peter Jackson's movies dwarves are Scottish, so fecking would be a choice. However, other words might work best.<br />
I'd recommend modifying a preëxisting less common language to avoid words cliches like Zykon. I'd pick from Klingon (harsh), Maori (syllabic) and Gaelic (melodious) —making the spelling more English— while I'd keep away from Italian or Japanese to avoid stereotypes (sleazy pizzaioli and honorable samurai). Anglish (modernized Old English) could be handy as it's obviously very English.<br />
I think between 5–20 words works best. With a few words the game changes shape and give players instantaneous a way to speak in character that is different than out of character.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-87675975530842730052015-01-22T16:54:00.002-08:002017-12-18T12:15:49.697-08:00Symbols of the D&D planesIn Dungeons and Dragons most normal adventures happen in the same plane of existence—the eclectic þe olde Ængland meets Middle Earth meets Greek mythology meets ninjas. However, there are many planes of existence, each a caricature of a theme —Celestia, Hell, Elemental planes etc.<br />
They were introduced in AD&D 2 Planescape as a collection of various books, 3.5 as two books (guide and player's handbook), 4e (one book) and 5e (a chapter so far in the DMG).<br />
The nonsense of the spacial geometries apart, the are kind of cool.<br />
<a name='more'></a><br />
In one of the editions each plane was given a symbol as fluff. Teleportation circles have a series of sigils —Stargate chevrons basically. Here are my copies of the symbols:<br />
Also: <a href="https://www.dropbox.com/s/im2bzcwvovue6xh/planes.ai?dl=0">Illustrator file</a> and <a href="https://www.dropbox.com/s/rc3jr5bfmp3porz/planes.pdf?dl=0">pdf A4 file</a>.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYTCT3TeJoSa7G2lFCv1Qxr95UoLxp0B-8ceFQgUWC3-8eKxvHOYQmx28rKiKhpUboWZ5V7lEB1nUL9bzgyWM0UsDRc7vwkgL7Xz7KTaRAvSYNtN7yxiW4iV8qOtaz2wxau2i8Y4GI2uQ/s1600/planes-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYTCT3TeJoSa7G2lFCv1Qxr95UoLxp0B-8ceFQgUWC3-8eKxvHOYQmx28rKiKhpUboWZ5V7lEB1nUL9bzgyWM0UsDRc7vwkgL7Xz7KTaRAvSYNtN7yxiW4iV8qOtaz2wxau2i8Y4GI2uQ/s1600/planes-01.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mechanus (Nirvana of)</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxmeRuc9j2R4PHrYqQHq_k5XKd7Y1euABf7eCNrcjtOOe1UqoIYgRft0DdDLHKY0aj5v4M6le9VP4-Wgj1qoAjWlWQxI8gVcT7GwffpwAwhlP2LKchQU-USRDggWd-OrzgiZE9nZHo1D4/s1600/planes-02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxmeRuc9j2R4PHrYqQHq_k5XKd7Y1euABf7eCNrcjtOOe1UqoIYgRft0DdDLHKY0aj5v4M6le9VP4-Wgj1qoAjWlWQxI8gVcT7GwffpwAwhlP2LKchQU-USRDggWd-OrzgiZE9nZHo1D4/s1600/planes-02.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Arcadia</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivjvL6bQ5ARtm6Ds2orPP9CIUzUZs6B-NU4SqA-VW9eowJZ3HACJ0eTKIQGN1hAAwWLsacXcr85S92SLU1APfTPY_7m3AuB7PCEDGD855sWpOs1sXdQiJfWYMcG5s_p5ha1G9beI_bri0/s1600/planes-03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivjvL6bQ5ARtm6Ds2orPP9CIUzUZs6B-NU4SqA-VW9eowJZ3HACJ0eTKIQGN1hAAwWLsacXcr85S92SLU1APfTPY_7m3AuB7PCEDGD855sWpOs1sXdQiJfWYMcG5s_p5ha1G9beI_bri0/s1600/planes-03.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mount Celestia</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM2rZtdYIi49fM-tU2idRiHMP34j7tNlvFtgR-ZnjfaoykK6HbZFmVvxFACu67QBClGl8GAOKy_1j6qELwzXP53R44JOBUW6wVPeiG63IfKdgtx0XNVSO3r_iiQ5t3LTrLcA30xEBvJ0I/s1600/planes-04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM2rZtdYIi49fM-tU2idRiHMP34j7tNlvFtgR-ZnjfaoykK6HbZFmVvxFACu67QBClGl8GAOKy_1j6qELwzXP53R44JOBUW6wVPeiG63IfKdgtx0XNVSO3r_iiQ5t3LTrLcA30xEBvJ0I/s1600/planes-04.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bytopia —no idea why the -y</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWN2AkwR0jtG0FnWiZgO11hh8Qu6BykLLVya6-l0aClj-oeGtpu-uL6-nHl4FD9LbQ97cbdTHhkHSlcxRo3f4Da49_0hkrLhY6tXMmy5rF6TlpVkZH-km85yfRh2Nl_3qwpzUf3UIDyZA/s1600/planes-05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWN2AkwR0jtG0FnWiZgO11hh8Qu6BykLLVya6-l0aClj-oeGtpu-uL6-nHl4FD9LbQ97cbdTHhkHSlcxRo3f4Da49_0hkrLhY6tXMmy5rF6TlpVkZH-km85yfRh2Nl_3qwpzUf3UIDyZA/s1600/planes-05.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ysgard —faux Asgard</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRC1DviR7nVouYQZC_HDGYEMvj79Twt3-CQyMCzKEjGW1E4MUPsY9dF_Aj_Uq-HDhLUqsLLcyXcbJLDzvfrIm-c-2Wv0dwI7QGSW_3Ak7beH3I5GFw4hV_F8jjx_zOojkOPPPISlTAmq0/s1600/planes-06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRC1DviR7nVouYQZC_HDGYEMvj79Twt3-CQyMCzKEjGW1E4MUPsY9dF_Aj_Uq-HDhLUqsLLcyXcbJLDzvfrIm-c-2Wv0dwI7QGSW_3Ak7beH3I5GFw4hV_F8jjx_zOojkOPPPISlTAmq0/s1600/planes-06.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Arborea —wasn't that a place in Flash Gordon?</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQFbS1nOpW4r79ZzoPoIgYaidVoElp3-Bbb_lpuXRkrI0iM6K-ja8XL7rmxMRmsQpFRwv3bSLq5gd5WuAYx9pm7gdPjeNWwL-OXY4wOyIWZ6_QKNJNGOz_cfWFhysFLZZdsRTfRg2Zq8g/s1600/planes-07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQFbS1nOpW4r79ZzoPoIgYaidVoElp3-Bbb_lpuXRkrI0iM6K-ja8XL7rmxMRmsQpFRwv3bSLq5gd5WuAYx9pm7gdPjeNWwL-OXY4wOyIWZ6_QKNJNGOz_cfWFhysFLZZdsRTfRg2Zq8g/s1600/planes-07.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Beastlands</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXbH492g4BIWpftYt1Tl0N0mqHUI19e3IFIkwmvC3tlnteLBKfGga7a5E0FDHDOyebst_BYBwoHlSdumCtJKmzt1uIkLXZfuN9KmXC3pw5NWv7-p30ALugJUXpYUM0MYS_SZm1rvzcRu0/s1600/planes-08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXbH492g4BIWpftYt1Tl0N0mqHUI19e3IFIkwmvC3tlnteLBKfGga7a5E0FDHDOyebst_BYBwoHlSdumCtJKmzt1uIkLXZfuN9KmXC3pw5NWv7-p30ALugJUXpYUM0MYS_SZm1rvzcRu0/s1600/planes-08.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Elysium</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7zB-wO9_P_XaTIDBaOsmPnJgYs2xVM2WGEMP1z-GWl8CBXFojOt-skqhZUV_fY6XpcbHZvNAFCUhYGJ4733PMtRGpSMO1ccWzH2mdAPbtFO6MmfdOYOXfbyoTE0CMskDsjg9P2kRojFU/s1600/planes-10.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7zB-wO9_P_XaTIDBaOsmPnJgYs2xVM2WGEMP1z-GWl8CBXFojOt-skqhZUV_fY6XpcbHZvNAFCUhYGJ4733PMtRGpSMO1ccWzH2mdAPbtFO6MmfdOYOXfbyoTE0CMskDsjg9P2kRojFU/s1600/planes-10.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pandemonium</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVmmTO2jzEa7lKcYTqDxvfz4-UQVG_lfL9j3NgMRFwQ2xaGdePED_VOXArgAYK4u5JUnDN_0yjuFlDVI-jQR7OeL4zkvzY5Pl5l1tyNsHxGuSQvJwArpNFAlTHW_nZ-7VaUmxEoIG22K0/s1600/planes-11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVmmTO2jzEa7lKcYTqDxvfz4-UQVG_lfL9j3NgMRFwQ2xaGdePED_VOXArgAYK4u5JUnDN_0yjuFlDVI-jQR7OeL4zkvzY5Pl5l1tyNsHxGuSQvJwArpNFAlTHW_nZ-7VaUmxEoIG22K0/s1600/planes-11.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gehenna —oh, that one which makes little sense.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1w59QOWeVQpjU3j44NvWFYTL-sf8s15EWoMKWwD18Qx4t4td5r8YP-fRPluYhRV90XeUPITR-XCIbEBvZ59HQp7R2dB8zELm8GkStd-IQVuyR7UjyJtsXxrbIs8nOfOGuxKAsoLIP-ok/s1600/planes-12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1w59QOWeVQpjU3j44NvWFYTL-sf8s15EWoMKWwD18Qx4t4td5r8YP-fRPluYhRV90XeUPITR-XCIbEBvZ59HQp7R2dB8zELm8GkStd-IQVuyR7UjyJtsXxrbIs8nOfOGuxKAsoLIP-ok/s1600/planes-12.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Carceri</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQqX0ISW4isN8bPnqwn1EIXvPdIkkP5malQuTxLkMAz4j2HUjM-Uq4FtL1K36GLiF8OBXin-mKUAMmXIIeu4J3g2H4TZqXB0IFWFidZfy930WlD5oKhIPm4rNCFGDsNrRs8dbGdcdcgkw/s1600/planes-13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQqX0ISW4isN8bPnqwn1EIXvPdIkkP5malQuTxLkMAz4j2HUjM-Uq4FtL1K36GLiF8OBXin-mKUAMmXIIeu4J3g2H4TZqXB0IFWFidZfy930WlD5oKhIPm4rNCFGDsNrRs8dbGdcdcgkw/s1600/planes-13.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abyss</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjor_TsmrxrIZ5uls9bIDCDd9E-HSpFcPM8agXi2sfMB7HmXHwveo166CJB_tGBoG-U04g_wE31hjo69KwBOcJ4z02_WW1DPY1tODd4a5BmxvcWEDmwNReiZjFcrvdTGpZITEEVLOugvE0/s1600/planes-14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjor_TsmrxrIZ5uls9bIDCDd9E-HSpFcPM8agXi2sfMB7HmXHwveo166CJB_tGBoG-U04g_wE31hjo69KwBOcJ4z02_WW1DPY1tODd4a5BmxvcWEDmwNReiZjFcrvdTGpZITEEVLOugvE0/s1600/planes-14.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Acheron battlefields</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrf3REk8Aq7Uq4ae2K-XdFLxxBbiwjGjTte_RQRGQz_tNZLP0Svv62b0agj6_v2vMuG7i-xmAREecvhNvpe5cV2XCmO6I3GR-NtJYjU7HO7Bu6dt5bJVXwotf-FhbUvrEDgueRTWw-0g/s1600/planes-15.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrf3REk8Aq7Uq4ae2K-XdFLxxBbiwjGjTte_RQRGQz_tNZLP0Svv62b0agj6_v2vMuG7i-xmAREecvhNvpe5cV2XCmO6I3GR-NtJYjU7HO7Bu6dt5bJVXwotf-FhbUvrEDgueRTWw-0g/s1600/planes-15.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baator</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6pVH4pR_6kdZHdKBd-CRyeOCWk4O_pp5uyCshsr9Qwbu4o6YXfUzmlN-wL5Em-07gstaIPZk-WEnhMVGny7oWqOh-sbmtk90fwFq4W50XV1mvimrVnVji5lUwiYLSDQCbQmQghKXIik/s1600/planes-16.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6pVH4pR_6kdZHdKBd-CRyeOCWk4O_pp5uyCshsr9Qwbu4o6YXfUzmlN-wL5Em-07gstaIPZk-WEnhMVGny7oWqOh-sbmtk90fwFq4W50XV1mvimrVnVji5lUwiYLSDQCbQmQghKXIik/s1600/planes-16.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hades</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZrIaoezMA-jb5SLauyFIx1fTEYn_dwk3XymuyIPLA2x5Cl1zCbi97ZGzCEz_7vPSd0QLZv3_XXWXF61KKOM63OvFKhV6MISQx0K1H_ky3LQYQKo9usflPIfm0anPay5scFThiQAV_ngo/s1600/planes-09.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZrIaoezMA-jb5SLauyFIx1fTEYn_dwk3XymuyIPLA2x5Cl1zCbi97ZGzCEz_7vPSd0QLZv3_XXWXF61KKOM63OvFKhV6MISQx0K1H_ky3LQYQKo9usflPIfm0anPay5scFThiQAV_ngo/s1600/planes-09.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Limbo</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiufa2j_sVrhbcJQ3BJZR9QgfYAWBL9RM-DHyyUGuVyw5oCmEdnbyidgL6BXkqqPyAwYT-LUw0JYu5UHPd21J9oFATQytIBrwrtrDWHc2nJI12gyqXs0sGl8RKEcQ1xeWvr8mU3YNmN0dA/s1600/planes-17.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiufa2j_sVrhbcJQ3BJZR9QgfYAWBL9RM-DHyyUGuVyw5oCmEdnbyidgL6BXkqqPyAwYT-LUw0JYu5UHPd21J9oFATQytIBrwrtrDWHc2nJI12gyqXs0sGl8RKEcQ1xeWvr8mU3YNmN0dA/s1600/planes-17.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Outlands</td><td class="tr-caption" style="text-align: center;"></td></tr>
</tbody></table>
<br />
Whereas these I made up: <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIxRgST8y9zTAPpftBuOccC7hx8TmTc7y9pxbIIpsTQwSS0M6CnA4JdsRkuwpFO8102yGCeVuzEC6Kdl5lB8eHQf_eVamuDNn-XFLefV4BW5GFgm2ePoaNlA_JRvGEmz4VMusCUEOJPyg/s1600/planes-18.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIxRgST8y9zTAPpftBuOccC7hx8TmTc7y9pxbIIpsTQwSS0M6CnA4JdsRkuwpFO8102yGCeVuzEC6Kdl5lB8eHQf_eVamuDNn-XFLefV4BW5GFgm2ePoaNlA_JRvGEmz4VMusCUEOJPyg/s1600/planes-18.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sigil —12 planes not counting the outlands, hence the dodecahedral star</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp3be9MMRbJuBf_J5h_8UhojMnD9aNkEQ1ToiK2P2RrxsjtYbSbuyWgcsnFuigfyEk6ZuWnoq6lQ6Gkv2ZXFxF0j0ovN9uzCiAl2VL9Get7RqISLw1b5xE92hNF_zTemQ_m3zw5tPfUwA/s1600/planes-24.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp3be9MMRbJuBf_J5h_8UhojMnD9aNkEQ1ToiK2P2RrxsjtYbSbuyWgcsnFuigfyEk6ZuWnoq6lQ6Gkv2ZXFxF0j0ovN9uzCiAl2VL9Get7RqISLw1b5xE92hNF_zTemQ_m3zw5tPfUwA/s1600/planes-24.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Plane of mirrors</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2hyphenhyphenXXMJf86RZVWu_Gusfpv_5KEa0xk1iBWabXIJZ8se82Y6J-gPzkrFAWs1eVJC0FXsHBDln0KqW1egdIgbSsoEbBPxDa63kPXuNnJrIe-enuQEeJxdLzn1jIFPey1TTaeVmQXFnBpO8/s1600/planes-23.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2hyphenhyphenXXMJf86RZVWu_Gusfpv_5KEa0xk1iBWabXIJZ8se82Y6J-gPzkrFAWs1eVJC0FXsHBDln0KqW1egdIgbSsoEbBPxDa63kPXuNnJrIe-enuQEeJxdLzn1jIFPey1TTaeVmQXFnBpO8/s1600/planes-23.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">observatorium</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgScCYJYFHu3kb9V7kPAUKaQ-0FJqSJDRI8LbOOyxnaP5mg6Jal5HycqcsyB_MvSU4npvlOOMr0gPwnhUdMkTm-iGz6m01VkN1vyoW6w57aCIBDRy-ibmofu9XeW-YCMrMuLRP_MkR9veY/s1600/planes-22.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgScCYJYFHu3kb9V7kPAUKaQ-0FJqSJDRI8LbOOyxnaP5mg6Jal5HycqcsyB_MvSU4npvlOOMr0gPwnhUdMkTm-iGz6m01VkN1vyoW6w57aCIBDRy-ibmofu9XeW-YCMrMuLRP_MkR9veY/s1600/planes-22.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Feywild</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3IeqkzZGuXdpT1xASHFw1ffpZUv6vCA1pdmGIpZsNg952MrFrQVg01RhaWsMLj7DwVEbm93OFmBkAT3sObf_L4rWpqUQO4sAjN2DnBEMBnwIFeilOLVgq3n5tlMsvGTI4NFQdY_Q88s/s1600/planes-21.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3IeqkzZGuXdpT1xASHFw1ffpZUv6vCA1pdmGIpZsNg952MrFrQVg01RhaWsMLj7DwVEbm93OFmBkAT3sObf_L4rWpqUQO4sAjN2DnBEMBnwIFeilOLVgq3n5tlMsvGTI4NFQdY_Q88s/s1600/planes-21.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Shadowfell —okay, it's a bio hazard rip off.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE_R3ywYun-2sDSSDJPJmC_FlNeiHVhRsj5WByqN4bQtN6lzc5xpptoCfCsHFnXT3KefPAC9QHAnxPutLvZ4XeY0o_SW0rjoXSKc-7fPGljkieP1AkoEoNDDB_q99RVIxowTiwF8TWUlI/s1600/planes-19.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE_R3ywYun-2sDSSDJPJmC_FlNeiHVhRsj5WByqN4bQtN6lzc5xpptoCfCsHFnXT3KefPAC9QHAnxPutLvZ4XeY0o_SW0rjoXSKc-7fPGljkieP1AkoEoNDDB_q99RVIxowTiwF8TWUlI/s1600/planes-19.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">World Serpent Inn</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsXel2INvFgtnQ7K49unc1ErnPt9y1y0CBDdmtuV6HqpWWAidK2dzeuEBxTHoTbcUIGdWz-H_RfUBH3MDz2fd0wl25lNmPKOVlLBUR3dBGvmnBHCjzIMgnpv2ZyoEjXBRyhoYkGbnUuEA/s1600/planes-25.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsXel2INvFgtnQ7K49unc1ErnPt9y1y0CBDdmtuV6HqpWWAidK2dzeuEBxTHoTbcUIGdWz-H_RfUBH3MDz2fd0wl25lNmPKOVlLBUR3dBGvmnBHCjzIMgnpv2ZyoEjXBRyhoYkGbnUuEA/s1600/planes-25.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Air —the alchemical symbols are triangles but Celestial took the air one.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqHBxKecAw9pE1B1bp9rs9R2C7haxjBvBfFkiYnW2bgc7DsxTboUyy3DBbEQLbsN7L96KcncKhLosT4W5YU-2L9RM3RWhMEf1FzanbjlFeqnBKNPhla-9otL2jImu44PD3tEqhmkFumZU/s1600/planes-26.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqHBxKecAw9pE1B1bp9rs9R2C7haxjBvBfFkiYnW2bgc7DsxTboUyy3DBbEQLbsN7L96KcncKhLosT4W5YU-2L9RM3RWhMEf1FzanbjlFeqnBKNPhla-9otL2jImu44PD3tEqhmkFumZU/s1600/planes-26.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Earth</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNGRmmmyK8quGzgzbe__G_XnrECbv1VdXam60GJVDvhqcRkgUTXelhRhPunYZGqCKdbNbZliuaJdde3VoBfuNGXRuQXYgKYB_g4VyJuXml4FCz9xadpxGhcdgemtmuWVxSWPB9zkvrd4/s1600/planes-27.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNGRmmmyK8quGzgzbe__G_XnrECbv1VdXam60GJVDvhqcRkgUTXelhRhPunYZGqCKdbNbZliuaJdde3VoBfuNGXRuQXYgKYB_g4VyJuXml4FCz9xadpxGhcdgemtmuWVxSWPB9zkvrd4/s1600/planes-27.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fire</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_yDqZ-wc-hbSNmP3M6w0AuH65caAzxrePnCB_DVH_RUAKDia99B9sgp_doK6nBdSXC45uY32pAfRLIefmfAUYYEyP9TsYeD_fF4_yJCojpKRXSFdNFh0-nD0pwIHkDEv4Yj-EeZkY-8/s1600/planes-28.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_yDqZ-wc-hbSNmP3M6w0AuH65caAzxrePnCB_DVH_RUAKDia99B9sgp_doK6nBdSXC45uY32pAfRLIefmfAUYYEyP9TsYeD_fF4_yJCojpKRXSFdNFh0-nD0pwIHkDEv4Yj-EeZkY-8/s1600/planes-28.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Water</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjB-m2cvu6bTIndoNL_atWD0_hKypZ-imYi9Sv2B9BDBQMUm58K08FZ9Ci22NMqa9hBqYIOJdSaK7l2jBjJZJEqSIKxG63VTNhFe3ow517ORAQPmTyFQ3RmLUXP8ejCUN7SMYi1znFHO4/s1600/planes-29.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjB-m2cvu6bTIndoNL_atWD0_hKypZ-imYi9Sv2B9BDBQMUm58K08FZ9Ci22NMqa9hBqYIOJdSaK7l2jBjJZJEqSIKxG63VTNhFe3ow517ORAQPmTyFQ3RmLUXP8ejCUN7SMYi1znFHO4/s1600/planes-29.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Prime material…<br />
A desperate attempt, I'll admit.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8lZKkIXuYZWR3lptW6PDpKHLgBF1cpjZ76W3IauSXDTs35LbHnwcPksoju3ulZpvlLhGygvdorwwzPLGRJwuTpXknN3bzbnOiNjQytPWBiWswdOPUexzS2nEQQPp909KlEHmE-Q8vEjs/s1600/planes-20.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8lZKkIXuYZWR3lptW6PDpKHLgBF1cpjZ76W3IauSXDTs35LbHnwcPksoju3ulZpvlLhGygvdorwwzPLGRJwuTpXknN3bzbnOiNjQytPWBiWswdOPUexzS2nEQQPp909KlEHmE-Q8vEjs/s1600/planes-20.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Plane of dreams. Also a poor attempt.</td></tr>
</tbody></table>
<span class="st"><br /></span>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-4955219305296108995.post-20245303319707515612015-01-10T21:31:00.002-08:002017-12-18T12:16:39.104-08:00Random name rolling tables (mostly funny)<div style="font-family: inherit;">
<span style="font-size: small;">In Dungeons and Dragons making up names can be hard. Hence the use of random rolling tables. Here are a collection of tables for personal names —no offense is meant by the presence of the names in certain group and many of the may be wrong (but I am sorry if your name is in the trailer trash part, say). The names are mostly scavenged from around the web.</span></div>
<div style="font-family: inherit;">
<span style="font-size: small;"><br /></span></div>
<div style="font-family: inherit;">
<span style="font-size: small;"><b>Table of tables</b></span> </div>
<div style="font-family: inherit;">
<span style="font-size: small;">Table to pick a table.</span></div>
<ol style="font-family: inherit;">
<li><span style="font-size: small;">Modern</span></li>
<li><span style="font-size: small;">Trailer trash</span></li>
<li><span style="font-size: small;">Bogan</span></li>
<li><span style="font-size: small;">Hipster</span></li>
<li><span style="font-size: small;">Cowboy</span></li>
<li><span style="font-size: small;">Middleclass</span></li>
<li><span style="font-size: small;">Saxon</span></li>
<li><span style="font-size: small;">Norse</span></li>
<li><span style="font-size: small;">Post-roman</span></li>
<li><span style="font-size: small;">Roman</span></li>
<li><span style="font-size: small;">Bible</span></li>
<li><span style="font-size: small;"> roll twice and mash the names<a name='more'></a></span></li>
</ol>
<div style="font-family: inherit;">
<span style="font-size: small;"><b>Silly names</b></span> </div>
<div style="font-family: inherit;">
<span style="font-size: small;">Make a name silly. Pick an name (x) and change.</span></div>
<ol style="font-family: inherit;">
<li><span style="font-size: small;">No change</span></li>
<li><span style="font-size: small;">-y</span></li>
<li><span style="font-size: small;">-y boy</span></li>
<li><span style="font-size: small;">repeated twice</span></li>
<li><span style="font-size: small;">first syllable twice</span></li>
<li><span style="font-size: small;">-ine</span></li>
<li><span style="font-size: small;">-ella</span></li>
<li><span style="font-size: small;">-max</span></li>
<li><span style="font-size: small;">The x</span></li>
<li><span style="font-size: small;">El x</span></li>
<li><span style="font-size: small;">Das x</span></li>
<li><span style="font-size: small;">Pope x + d10</span></li>
<li><span style="font-size: small;">Saxon d10 table</span></li>
<li><span style="font-size: small;">-rick/ius</span></li>
<li><span style="font-size: small;">almighty/the old/the wise</span></li>
<li><span style="font-size: small;">-inator</span></li>
<li><span style="font-size: small;">super-</span></li>
<li><span style="font-size: small;">-asaurus</span></li>
<li><span style="font-size: small;">reversed</span></li>
<li><span style="font-size: small;">Reroll, Professor x </span></li>
</ol>
<div style="font-family: inherit;">
</div>
<div style="font-family: inherit;">
<span style="font-size: small;"><b>Aussie Bogan names</b></span></div>
<div style="font-family: inherit;">
<span style="font-size: small;">A bogan is the Aussie/Kiwi equivalent of a chap/trailer trash.<b> </b></span></div>
<ol style="font-family: inherit;">
<li><span style="font-size: small;">Bruce</span></li>
<li><span style="font-size: small;">Murray</span></li>
<li><span style="font-size: small;">Wayne</span></li>
<li><span style="font-size: small;">Dwaine</span></li>
<li><span style="font-size: small;">Keith</span></li>
<li><span style="font-size: small;">Barry</span></li>
<li><span style="font-size: small;">Bazza</span></li>
<li><span style="font-size: small;">Jono</span></li>
<li><span style="font-size: small;">Jayden</span></li>
<li><span style="font-size: small;">Robbo</span></li>
<li><span style="font-size: small;">Mick</span></li>
<li><span style="font-size: small;">Holden</span></li>
<li><span style="font-size: small;">Hunder</span></li>
<li><span style="font-size: small;">Muriel</span></li>
<li><span style="font-size: small;">Keitha</span></li>
<li><span style="font-size: small;">Sharon</span></li>
<li><span style="font-size: small;">Sheila</span></li>
<li><span style="font-size: small;">Cheryl</span></li>
<li><span style="font-size: small;">Raylene</span></li>
<li><span style="font-size: small;">Sharline</span></li>
</ol>
<div style="font-family: inherit;">
<span style="font-size: small;"><b>Hipster names</b></span></div>
<ol style="font-family: inherit;">
<li><span style="font-size: small;">Atticus</span></li>
<li><span style="font-size: small;">Auden</span></li>
<li><span style="font-size: small;">Byron</span></li>
<li><span style="font-size: small;">Calvin</span></li>
<li><span style="font-size: small;">Cormac</span></li>
<li><span style="font-size: small;">Django</span></li>
<li><span style="font-size: small;">Enoch</span></li>
<li><span style="font-size: small;">Gulliver</span></li>
<li><span style="font-size: small;">Ignatius</span></li>
<li><span style="font-size: small;">Julian</span></li>
<li><span style="font-size: small;">Lennon</span></li>
<li><span style="font-size: small;">Murray</span></li>
<li><span style="font-size: small;">Nico</span></li>
<li><span style="font-size: small;">Orion</span></li>
<li><span style="font-size: small;">Orson</span></li>
<li><span style="font-size: small;">Otto</span></li>
<li><span style="font-size: small;">Roman</span></li>
<li><span style="font-size: small;">Salinger</span></li>
<li><span style="font-size: small;">Watson</span></li>
<li><span style="font-size: small;">Zane</span></li>
</ol>
<div style="font-family: inherit;">
<span style="font-size: small;"><b>US trailer trash names (female)</b></span></div>
<ol style="font-family: inherit;">
<li><span style="font-size: small;">Britney</span></li>
<li><span style="font-size: small;">Courtney</span></li>
<li><span style="font-size: small;">Chastity</span></li>
<li><span style="font-size: small;">Mercedes</span></li>
<li><span style="font-size: small;">Tammy</span></li>
<li><span style="font-size: small;">Alexis</span></li>
<li><span style="font-size: small;">Crystal</span></li>
<li><span style="font-size: small;">Montana</span></li>
<li><span style="font-size: small;">Brianna</span></li>
<li><span style="font-size: small;">Mindy</span></li>
<li><span style="font-size: small;">Dotty</span></li>
<li><span style="font-size: small;">Marylin</span></li>
<li><span style="font-size: small;">Misty</span></li>
<li><span style="font-size: small;">Shelley</span></li>
<li><span style="font-size: small;">Dakota</span></li>
<li><span style="font-size: small;">Sierra</span></li>
<li><span style="font-size: small;">Trisha</span></li>
<li><span style="font-size: small;">Cindy</span></li>
<li><span style="font-size: small;">Trinity</span></li>
<li><span style="font-size: small;">reroll add: -Lynn</span></li>
</ol>
<div style="font-family: inherit;">
<span style="font-size: small;"><b>US trailer trash names (male)</b></span></div>
<ol style="font-family: inherit;">
<li><span style="font-size: small;">Cletus</span></li>
<li><span style="font-size: small;">Bubba</span></li>
<li><span style="font-size: small;">Clayton</span></li>
<li><span style="font-size: small;">Darrell</span></li>
<li><span style="font-size: small;">Marty</span></li>
<li><span style="font-size: small;">Jimmy</span></li>
<li><span style="font-size: small;">Justin</span></li>
<li><span style="font-size: small;">Joe</span></li>
<li><span style="font-size: small;">Jason</span></li>
<li><span style="font-size: small;">Earl</span></li>
<li><span style="font-size: small;">Randy</span></li>
<li><span style="font-size: small;">Bill</span></li>
<li><span style="font-size: small;">Cody</span></li>
<li><span style="font-size: small;">Austin</span></li>
<li><span style="font-size: small;">Toby</span></li>
<li><span style="font-size: small;">Bobby</span></li>
<li><span style="font-size: small;">Hank</span></li>
<li><span style="font-size: small;">Travis</span></li>
<li><span style="font-size: small;">Ray/Roy</span></li>
<li><span style="font-size: small;">Reroll add: -Bob</span></li>
</ol>
<div style="font-family: inherit;">
<b><span style="font-size: small;">Upper-Middle class names</span></b></div>
<ol style="font-family: inherit;">
<li><span style="font-size: small;">Francis</span></li>
<li><span style="font-size: small;">Colin</span></li>
<li><span style="font-size: small;">Christopher</span></li>
<li><span style="font-size: small;">Cristian</span></li>
<li><span style="font-size: small;">Arthur</span></li>
<li><span style="font-size: small;">Alexander</span></li>
<li><span style="font-size: small;">George</span></li>
<li><span style="font-size: small;">Peregrine</span></li>
<li><span style="font-size: small;">Henry</span></li>
<li><span style="font-size: small;">Xavier</span></li>
<li><span style="font-size: small;">Tarquin</span></li>
<li><span style="font-size: small;">Albert</span></li>
<li><span style="font-size: small;">Emanuel</span></li>
<li><span style="font-size: small;">Charles</span></li>
<li><span style="font-size: small;">Hugh</span></li>
<li><span style="font-size: small;">Edward</span></li>
<li><span style="font-size: small;">Richard</span></li>
<li><span style="font-size: small;">Archibald</span></li>
<li><span style="font-size: small;">Bernard</span></li>
<li><span style="font-size: small;">Frederick</span></li>
</ol>
<b>Cowboy names</b><br />
Okay, I have not used it for cowboys, but I have picked horses names from here.<b> </b><br />
<ol>
<li>Milburn</li>
<li>Maurice</li>
<li>Rasmus</li>
<li>Benjiman</li>
<li>Epps</li>
<li>Alfonse</li>
<li>Mac</li>
<li>Oakley</li>
<li>Linton</li>
<li>Pliny</li>
<li>Hunt</li>
<li>Johnson</li>
<li>Zachariah</li>
<li>William</li>
<li>Gale</li>
<li>North</li>
<li>Derick</li>
<li>Jese</li>
<li>Emmett</li>
<li>Joaquin</li>
</ol>
<br />
<b>Saxon names</b><br />
Roll d6 + d10<br />
<ol>
<li>Ethel-</li>
<li>Alf-</li>
<li>Cuth-</li>
<li>God-</li>
<li>Ed-</li>
<li>Cen-</li>
</ol>
<ol>
<li>-red</li>
<li>-wold/-bold</li>
<li>-berg</li>
<li>-wolf</li>
<li>-win</li>
<li>-ith</li>
<li>-bert</li>
<li>-stan</li>
<li>-mund</li>
<li>-gar</li>
</ol>
<b>Post-roman names</b><br />
<ol>
<li>Agelmund</li>
<li>Genseric</li>
<li>Huneric</li>
<li>Hinderic</li>
<li>Gundobad</li>
<li>Gunther</li>
<li>Guntram</li>
<li>gunthomund</li>
<li>Odoacer</li>
<li>Ricimer</li>
<li>Stilicho</li>
<li>Theodoric</li>
<li>Athalaric</li>
<li>Lothair</li>
<li>Ilidibad</li>
<li>Cunipert</li>
<li>Lambert</li>
<li>Wacho</li>
<li>Arbogast</li>
<li>Attila</li>
</ol>
<b>Norse names</b><br />
<ol>
<li>Canute</li>
<li>Harold</li>
<li>Rudolf</li>
<li>Gorm</li>
<li>Godfred</li>
<li>Gyrd</li>
<li>Björn</li>
<li>Ragnar</li>
<li>Hagbard</li>
<li>Haki</li>
<li>Hemming</li>
<li>Swen</li>
<li>Abel</li>
<li>Eric</li>
<li>Olaf</li>
<li>Helge</li>
<li>Rothgar</li>
<li>Frosti</li>
<li>Sigurd</li>
<li>Reroll add half-</li>
</ol>
<b>Roman names</b><br />
If need be, roll another dice = Odd: Male; Even: Female (change -us to -a)<br />
<ol>
<li>Flavius</li>
<li>Fulvius</li>
<li>Gaius</li>
<li>Julius</li>
<li>Quintus</li>
<li>Octavius</li>
<li>Claudius</li>
<li>Cassius</li>
<li>Aurelius</li>
<li>Albanus</li>
<li>Gnaeus</li>
<li>Fabius</li>
<li>Horatius</li>
<li>Livius</li>
<li>Marcus</li>
<li>Marcellus</li>
<li>Maximus</li>
<li>Plinius</li>
<li>Pompeius</li>
<li>Reroll add -ianus</li>
</ol>
<br />
<b>Bible names</b><br />
Roll a d30 if available. d20 if not.<b> </b><br />
<ol>
<li>Adam</li>
<li>Seth</li>
<li>Jared</li>
<li>Enoch</li>
<li>Noah</li>
<li>Cain</li>
<li>Methuselah</li>
<li>Abel</li>
<li>Abraham</li>
<li>Isaac</li>
<li>Jacob</li>
<li>Joseph</li>
<li>Moses</li>
<li>Aaron</li>
<li>Joshua</li>
<li>Samuel</li>
<li>Natham</li>
<li>Elijah</li>
<li>Isaiah</li>
<li>Jeremiah</li>
<li>Joel</li>
<li>Ezekiel</li>
<li>Daniel</li>
<li>Saul</li>
<li>Lamech</li>
<li>Solomon</li>
<li>Zechariah</li>
<li>Job</li>
<li>Jesus</li>
<li>Jehovah</li>
</ol>
Top England 2013 baby names<br />
<a href="http://www.babycentre.co.uk/a25008171/top-baby-boy-names-2013">http://www.babycentre.co.uk/a25008171/top-baby-boy-names-2013</a><br />
<a href="http://www.babycentre.co.uk/a25008173/top-baby-girl-names-2013">http://www.babycentre.co.uk/a25008173/top-baby-girl-names-2013</a><br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-21670997951671051642015-01-08T21:41:00.000-08:002015-01-08T21:41:52.690-08:00How to be a minmaxerA minmaxer or powergamer is someone who makes his character with the sole focus of it being überpowerful. A munchkin is minmaxer that also whines and has no regard for the team.<br />
It is universally agree that powergaming is bad. Here I am not advocating for it, I am simply pointing out how it is done…<br />
<br />
<br />
<br />
<b>Rule 1: Exploit the GM's weaknesses</b><br />
It is paramount to exploit the GM's weaknesses. The GM is more likely to bend the rules if some crazy stunt mimics one in his favorite movie or book. Also if you make you character look like someone he likes in a film/book, he will look favorably at your minmaxing. <br />
<br />
<b>Rule 2: Read</b> <b>and read some more</b><br />
Read the rules and browse as much as
you can. There are some really good guides out there for the various
classes and spells.<br />
<br />
<b>Bonus: </b>make the GM discretely aware that you
care (you've spent time reading), while another player hasn't even read or prepared new spells after
levelling up. You just got mega-brownie points. I once played a game with a rogue who didn't sneak attack and a cleric who didn't
know his spell list: the GM actually encouraged me to minmax.<br />
<br />
<b>Rule 3: Don't make yourself a target</b><br />
Munchkins whine and don't act as team players: bad idea.<br />
Ask other players how much health they have and pretend you're actually thinking of healing them.<br />
Not telling the GM what you're up may halt him from countering your move, but it causes antagonism: best keep it to a minimum and pretend you had a flash of inspiration.<br />
Also, the best defense is flavour armour: if you don't want to lose something, make it appealing to the GM. I once took the leadership feat as a bard and made the followers my 5-piece band (=theme). Not only that, I gave the lowest level one acquired lycanthropy citing that as the feat is broken. Every night this poor schmuck was tied to a tree before nightfall, but not once managed to escape fully (GM controls PC when in werewolf form). Additionally, every time there was a BBEG that could cast <i>cloudkill</i> or similar they never did.<br />
<br />
Obviously, the main thing is not to be a minmaxer. Okay? <br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-7067958145975330912015-01-08T18:26:00.002-08:002017-12-18T12:16:05.983-08:00OathbowThe Oathbow in D&D has the flavour that it wishers "Swift defeat to my enemies" in Elvish, yet does not say what it is. In Sindarin it is "dant lagor anin gyth nîn".<br />
<br />
<a name='more'></a><br /><br />
Other useful words in Sindarin that could be used as the codewords to activate wands and the like are:<br />
<ul>
<li>edro = open!</li>
<li>gwanno = die!</li>
<li>harno = wound!</li>
<li>lütho = charm!</li>
<li>sogo = drink!</li>
<li>gurth = death</li>
<li>hül = battlecry (not that saying 'battlecry' is a battlecry…)</li>
<li>tür = mastery</li>
<li>olf (branch) or olf luith (spell branch) = wand</li>
</ul>
<div>
Activate, energise or turn on are not in the dictionary. Active (n.) in Quenya and vecca and in Sindarin is found as the suffix -weg. carweg (make+active) is an adjective (that does). I can't find any specific details of how verbs are made in Sindarin, but there seems to be a theme with the -a suffix.<br />
So it stands to reason that "wega-" would mean activate. Wego! would mean activate!<br />
Wegas = activation. Lass Wegas would be an "Activation leaf".</div>
<div>
<br /></div>
<div>
For conjuration spells "X, I choose you" —a classic line to piss off overly serious GMs— is "X, Gin cilin".</div>
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<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-14861825856386108312014-11-16T14:04:00.001-08:002015-01-08T18:04:07.965-08:00Lyre of Building<br />
These are my old notes about the Lyre of Building, an item that is meant for role-playing, but is deadly in the hands of a min-maxer… It is safe to say it will not resurface in 5th edition.<br />
<div>
<br />
<div>
Here are its stats (green is Dungeons and Dragons 3.5 only; blue is pathfinder), with section marks added by me.<br />
<div>
<br />
<div>
<b>Lyre of Building</b><br />
<u>Aura</u> <span style="color: #6aa84f;">faint</span>/<span style="color: #3d85c6;">moderate</span> transmutation; <u>CL</u> 6th<br />
<u>Slot</u> —; <u>Price</u> 13,000 gp; <u>Weight</u> 5 lbs.<br />
<u>Description</u>: <span style="color: #999999;">§1</span> <span style="color: #3d85c6;">This magical instrument is usually made of gold and inlaid with numerous gems.</span> <span style="color: #999999;">§2a </span>If the proper chords are struck, a single use of this lyre negates any attacks made against inanimate construction (walls, roof, floor, and so on) within 300 feet. <span style="color: #999999;">§2b </span>This includes the effects of a <i>horn of blasting</i>, a <i>disintegrate</i> spell, or an attack from a ram or similar siege weapon. <span style="color: #999999;">§2c </span>The lyre can be used in this way once per day, with the protection lasting for 30 minutes.</div>
<div>
<span style="color: #999999;">§3a </span>The lyre is also useful with respect to building. Once a week, its strings can be strummed so as to produce chords that magically construct buildings, mines, tunnels, ditches, etc. <span style="color: #999999;">§3b </span>The effect produced in 30 minutes of playing is equal to the work of 100 humans laboring for 3 days. <span style="color: #999999;">§3c </span>Each hour after the first, a character playing the lyre must make a DC 18 Perform (string instruments) check.<span style="color: #999999;"> </span>If it fails, she must stop and cannot play the lyre again for this purpose until a week has passed.</div>
<div>
<u>Construction Requirements</u>: Craft Wondrous Item, fabricate; <u>Cost </u>6,500 gp</div>
<div>
<br />
<b>Additions</b></div>
<div>
Firstly, Paizo's contribution (§1) is game changing. Wow.</div>
<div>
The item, especially for section 3 is pretty vague. But generally (<i>i.e. </i> on internet forums) the following are agreed:</div>
<div>
<ul>
<li>The range is limited. The chords will not carry beyond a certain range. 300 ft in §2a. Amended to 100 ft by some DMs.</li>
<li>The materials are generally considered to be not provided. The description does not say anything, but it does use the spell <i>fabricate</i>, which does not create matter, just reshape it. Therefore forests need to be felled, rockfaces quarried and sand refined into glass.</li>
<li>The skill of building is that of the performer. There are craft(carpentry), craft(trap), profession(gardener), profession(smith), profession(engineering), knowledge(engineering) and a few more… None of these say how to build various structures.</li>
</ul>
<div>
<b>My experience</b></div>
<div>
When I played with it in PF, this item is not overpowered in light of the fact that the party did not need roads, bridges or stairways as everyone in the party had a hippogriff, a broom, a flying carpet or a flying cauldron. So did not need roads where they were going.</div>
</div>
<div>
I took two ranks in carpentry and smith so that, taking 10 with the +5, meant my wood and metal craftsmanship was by default of high quality (medium challenge). Then based on the challenge an engineering check was rolled:</div>
<div>
<ul>
<li>DC 15: walls and ditches</li>
<li>DC 10: simple, bronze age tech. <i>e.g. </i>single story houses and rope bridges</li>
<li>DC 15: medium, classic/middle age tech, arches <i>e.g.</i> two story houses, arches and arch bridges</li>
<li>DC 20: complex buildings, classic age/late middle ages, <i>e.g. </i>gothic cathedrals and aqueducts</li>
<li>DC 25: rather anachronistically complex buildings, renaissance age.</li>
<li>DC 30: modern engineering.</li>
</ul>
<div>
The weekly use meant I shied away from using it however.</div>
</div>
<div>
<br /></div>
<div>
<b>Combat use</b></div>
<div>
In combat, in 6 seconds (full round) it can do the work of 24 workers for 1 hour, which is enough to build a trench (cover AC +4 melee, AC +4 ranged), which is slightly better than being prone (AC –4 melee, AC +4 ranged) and possibly a cheval-de-frise obstacle around the ranged folk to delay the bad guys for a round or two.</div>
<div>
It can be safely assumed that it takes up a standard action.</div>
<div>
As a "Bardic performance" is different from using the perform skill, the two can be maintained/done at the same time, assuming that free hands are available if different instruments are used. For spellsinging (Spellsong feat), the spells are seen as either woven into the ongoing performances or a separate performances (but cost performance slots); I played it that I sang the bardic performance (due to the Discordant voice feat), while spellsung with a +5 panpipe if possible (Swift action clash). For a building performance, certain builds require specific chords. So acapella bardic performance (Swift) + lyre building performance.</div>
</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-24796517662681971102014-11-02T21:44:00.000-08:002017-12-18T12:16:20.234-08:00D&D character sheet in Sindarin (Elvish)<span style="font-family: "times" , "times new roman" , serif;">In Tolkien's universe, Elves speak a variety of elvish languages. As JRR Tolkien was a professor of Old English at Oxford, he knew his stuff when it comes to linguistics, so like Klingon and Valyrian, Elvish is not a crackpot's attempt at a language (unlike too many made-up sentences in movies with jarring mistakes). Tolkein Elvish is a family of languages, which include Quenya, nicknamed Latin-Elvish, and Sindarin, common Elvish. The script is called Tengwar. The character sheet is written in Sindarin using the Tengwar script.</span><br />
<a name='more'></a><br />
<span style="font-family: "times" , "times new roman" , serif;">It should be noted that Dungeons and Dragons calls Elvish "Elven", which Tolkien distinguished as the former pertaining to the culture of Elves and the latter of the race of the Elves. I discuss the concept in another post (<a href="http://messywordsmithy.blogspot.co.uk/2014/08/is-it-inhumane-to-call-aliens-men.html">is it inhumane to call aliens "men"?</a>). Garry Gygax and co. drew heavily on Tolkien when creating the D&D universe, but due to legal reasons they alter names (Ents > Trents, Hobbits > Halflings <i>etc.</i>) and make up really sloppily and badly a form of "Elven" script and never bother to spell out what words are in Elven (<i>e.g.</i> as discussed in the <a href="http://squidonius.blogspot.dk/2015/01/oathbow.html">Oathbow post</a>, the words "swift defeat to my enemies" are "dant lagor anin gyth nîn" in Sindarin). The reason why it is badly done is not aesthetic —that is subjective, but in my opinion it is</span><span style="font-family: "times" , "times new roman" , serif;">—, but because there is a one-to-one mapping to the Latin alphabet, which, due to the many phonetic differences of English with Latin, does not fit perfectly the sounds used in English and relies on digraphs and personal knowledge (<i>e.g.</i> th stands for two sounds and not t followed by a h). In the Star wars universe, Aurebesh is a simple alphabet, but takes that into account </span><span style="font-family: "times" , "times new roman" , serif;"> </span><span style="font-family: "times" , "times new roman" , serif;">—comically on the Clone Wars cartoons there are a few blunders, such as mirrored plaques</span><span style="font-family: "times" , "times new roman" , serif;">.</span><span style="font-family: "times" , "times new roman" , serif;"> Consequently, this character sheet is written in Tolkien Elvish and not a lame remapped English.</span><br />
<span style="font-family: "times" , "times new roman" , serif;"><br /></span>
<span style="font-family: "times" , "times new roman" , serif;">Sindarin is a cool language as it has a phenomenon called lenition, which is also seen with Irish. That is, the ends (Gaelic) or beginning (Sindarin) of words change depending on the neighbouring letter on the other word. It also has plurals that work like goose/geese in English (Germanic umlaut).</span><br />
<span style="font-family: "times" , "times new roman" , serif;"><br /></span><span style="font-family: "times" , "times new roman" , serif;">Anyway, here are the character sheets in Sindarin:</span><br />
<a href="https://drive.google.com/file/d/0B4vlx2Jd-MoQN0hOMG5XN1dPUTQ/view">Sindarin (Elvish) character sheet with skills in the order seen in English</a><br />
<a href="https://drive.google.com/file/d/0B4vlx2Jd-MoQU3h3MkViNHF4Tzg/view">Sindarin (Elvish) character sheet with skills grouped by ability</a><br />
(If the links were to not work, they and many more are also available here: <a href="https://www.scribd.com/mastocles">https://www.scribd.com/mastocles</a>)<br />
<span style="font-family: "times" , "times new roman" , serif;"><br /></span>
<span style="font-family: "times" , "times new roman" , serif;">These are my notes in my poor attempt at translating D&D character sheet in Sindarin:</span><br />
<div class="MsoNormal">
</div>
<ul>
<li><span lang="EN-GB"><span style="font-family: "times" , "times new roman" , serif;">Dungeons and Dragons: <i>Gedyr ar lhuig</i></span></span></li>
<ul>
<li><span style="font-family: "times" , "times new roman" , serif;"><i><span lang="EN-GB">Gador</span></i><span lang="EN-GB"> means 'prison/dungeon<i>'</i>. The
plural is <i>Gedyr</i>.</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><i><span lang="EN-GB">A</span></i><span lang="EN-GB"> or <i>ar</i> or <i>ah</i>, all mean 'and'<i> </i>—Google that nightmare if you may.</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;">Lhug (<i>lhuig</i>)
is a dragon. There are many times of dragon in Sindarin. <i>Al</i><i>û</i><i>g</i> is another option.</span></li>
</ul>
<li><span style="font-family: "times" , "times new roman" , serif;">Character name: <i>eneth i tailon</i> (lit. name of the hero)</span></li>
<li><span style="font-family: "times" , "times new roman" , serif;">The attributes are all absolute nouns, due to the hodge-hodge nature of English they have a sundry of origins. The suffix <i>–as</i> makes adjectives into absolute nouns.</span></li>
<ul>
<li><span style="font-family: "times" , "times new roman" , serif;">Strength: <i>bellas</i></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;">Dexterity: <i>celegas </i>(Agility)</span></li>
<li style="text-align: justify;"><span style="font-family: "times" , "times new roman" , serif;">Constitution: Hardiness or fitness are not in the dictionary. <i>tarias</i> is in the dictionary but means toughness/challenging, not hardiness. <i>mudas</i> means toiled. <em style="background-color: white; line-height: 19.2000007629395px; text-align: justify;">iechyd </em><span style="background-color: white; line-height: 19.2000007629395px; text-align: justify;">means health. </span><span style="line-height: 19.2000007629395px;">tû means vigour and is probably the best match</span><span style="line-height: 19.2000007629395px;">.</span></span></li>
<li style="text-align: justify;"><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Intelligence: <i>handas</i></span></span></li>
<li style="text-align: justify;"><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Wisdom: <i>Golu</i></span></span></li>
<li style="text-align: justify;"><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Charisma; <i>miluias</i> (friendliness)</span></span></li>
</ul>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Class: job, position, occupations are not in the dictionary. <i>maenas</i> means art/craft (technically cleverness), <i>tass</i> means task or trouble. A job is one's work: own (garn)+work/toil (mudas)?. More than toil I'd prefer skill (<i>maen</i>). Skillset (allskill) <i>maenath</i>. </span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">nostalë is kind in Quenya.</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Level. It is level as in rank, not flat. grade in Quenya tyellë, no idea how it evolves. </span><i style="line-height: 19.2000007629395px;">nedia-</i><span style="line-height: 19.2000007629395px;"> means to count. So I'll rock with </span><i style="line-height: 19.2000007629395px;">nedias</i><span style="line-height: 19.2000007629395px;"> (count-ment). </span><i style="line-height: 19.2000007629395px;">gwanod</i><span style="line-height: 19.2000007629395px;"> means number and </span><i style="line-height: 19.2000007629395px;">gonod-</i><span style="line-height: 19.2000007629395px;"> means to sum, so gonodas is summation. Numerality would be gwanodebas, maybe?</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Background (history): <i>pennas</i>.</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Player name. Player: teilia- is an A-verb for play, so <i>teliadir</i>. name of the playman is <i>eneth i teliadir</i>.</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Race: <i>nûr</i>.</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Alignment. lifestyle or choice or behaviour. Way of life: way (as in mode) is missing, I could make the same abstraction. </span><span style="line-height: 19.2000007629395px;">in-line-ment: <i>ne-lir-eb-as</i>.</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Experience points: points? mark of number: taith+gwanod, pretty sure it changes radically, but I don't know how. knowledge <i>ist</i>. <i>taithgwanod ist.</i></span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Inspiration. brainwave > spark [of] mind/thought: <i>hâl nauth</i></span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">proficiency bonus. skilled (manual) <i>flâd</i>. skilledness <i>flâd+as</i>. bonus >gift <i>ant</i>. <i>ant </i></span><i style="line-height: 19.2000007629395px;">flâdas</i></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Saving throw. Save, help, aid not in dictionary. to defend <i>gartha</i>- present participle garthol. throw nasta-. garthol nastas</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Armour class. The class is actually just a historical remnant from THAC0. <span style="line-height: 19.2000007629395px;">number <i>gwanod</i>. </span>Armour > Shield <i>thand</i>. number of shield? shieldliness? -ebas</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Initiative. quickeness. brêg+as</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Speed. <i>Rinc</i> means jerk (derived from move <i>ritho-</i>). Switching speed and initiative. jerkfulness. rithoduiag?</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Meanas</span></span></li>
<ul>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Acrobatics: leap cob+ui+as leapability? passive? leapfulness: cobwegas?</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Handle animal: use of animals: iuith levain</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Arcana: angol (magic lore)</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Athletics: nor- run. runfulness? norwegas?</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Deception: gweria- cheat. cheatfulness gweriadwegas?</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">History: background used pennas. gobennas also means history. go- = together. ist gobennas</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Insight: with ne- see ceb- ness -as. <i>imcebas</i></span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Intimidate: gruitha- terrify. terrification? +as. terrifacienticity/scarefulness: gruithawegas. groga- fear. grogauias? Nah.</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Investigation: glance at glinna- glinn+as abstract noun (atglancing). atglancefulness glinnawegas</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Medicine: heal nesta. healfulness nestawegas</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Nature: lore [of] wilderness ist rhovan</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Perception: seefulness cen+weg+as</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Performance: singfulness: glirwegas</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Persuasion: Convince, win over, </span><span style="line-height: 19.2000007629395px;"><span style="line-height: 19.2000007629395px;">talk into, </span>OE beswapan. sayfulness: pen-weg-as. That would be talkativeness. Tulu support. tulupen- persuade? tulupenwagas?</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Religion. lore of valar? ist balan/belain</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">SoH: hûr (action) caim</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Stealth: doltha- conceal dothawegas</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Survival: brona- survive. bronawegas</span></span></li>
</ul>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">passive him</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">hit points. ? gwanod neastas?</span></span></li>
<ul>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">total <i>pant</i>.</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">current? dartha- remain. darthol</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">temporary > non-eternal. al-uireb</span></span></li>
</ul>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">dice…?! roll is missing too. Not even checking polyhedra. telien sport. sportmak? nah. Loanword. Dis (as in Welsh).</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Death save. defence(s) from death gartha-> garthas/gerthais dan gûr.</span></span></li>
<ul>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">successful. win? degil is winner. tûr mastery. uu-tur</span></span></li>
</ul>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Attack? maeth flight. ant maeth</span></span></li>
<li><span style="line-height: 19.2000007629395px;"><span style="font-family: "times" , "times new roman" , serif;">Damage > pain </span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">naeg. type > clan noss. noss naeg</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Spellcasting. spell luith. lûth magic. lútha- to spellcast. lúthas —plural lyythais or luuthais or luithais? I'll ignore it. maethais a l<span style="line-height: 19.2000007629395px;">ú</span>thais</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Other proficiencies and languages. other is missing, so are addition and so forth. Other in OE meant second, so I could use second. exa in Quenya. What does the x evolve into? Let's say echa. </span></span><i style="font-family: Times, 'Times New Roman', serif; line-height: 19.2000007629395px;">flâdas (fledais). </i><span style="font-family: "times" , "times new roman" , serif; line-height: 19.2000007629395px;">Langauge <i>l</i></span><i style="font-family: Times, 'Times New Roman', serif; line-height: 19.2000007629395px;">am/laim.</i></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Equipment? items, stuff. carry=col. colas/celais</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Personality traits. own/property = garn. gûr, inner mind, heart. trait > mark tagol. tegyl gûr</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">ideals > notions inc</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Bonds > oath gwaedh</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Flaws > error mist. mist </span></span><span style="font-family: "times" , "times new roman" , serif; line-height: 19.2000007629395px;">gûr</span></li>
<li><span style="font-family: "times" , "times new roman" , serif; line-height: 19.2000007629395px;">Features >quality in OE ownness, <i>garn+as gernais</i></span></li>
<li><span style="font-family: "times" , "times new roman" , serif; line-height: 19.2000007629395px;">copper <i>rust, celeb </i>silver. gold </span><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">côl, jewel <i>mîr</i>. Electrum? No amber. so loanword.</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">age. years idhrinn</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">height, taen</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">weight > heaviness long-as</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">eyes hind</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">skin. Quenya. helma</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">hair fîn</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">char appearance. thia- seem thias i thailon</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Char backstory > tale narn narn i thailon</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Allies and organisations. I'd be mad not to use mellon. mellyn a aphadrim (followers)</span></span></li>
<li><i><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;"><span style="line-height: 19.2000007629395px;">echa gernais a </span></span></span><span style="font-family: "times" , "times new roman" , serif; line-height: 19.2000007629395px;">tegyl</span></i></li>
<li><span style="font-family: "times" , "times new roman" , serif; line-height: 19.2000007629395px;">Symbol </span><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;"><i>ambal </i>(quenya for flag). <i>tan</i> is sign —amend.</span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Spellcasting class. </span></span><i style="font-family: Times, 'Times New Roman', serif; line-height: 19.2000007629395px;">maenath luuthas</i></li>
<li><span style="font-family: "times" , "times new roman" , serif; line-height: 19.2000007629395px;">Spellcasting ability </span><i style="font-family: Times, 'Times New Roman', serif; line-height: 19.2000007629395px;">garas luuthas</i></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Spell save DC. Number of difficulty against spell. <i><span style="line-height: 19.2000007629395px;">gwanod </span>tarias dan luith</i></span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Spell attack. <i>maeth luith</i></span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">Cantrip. </span><i><span style="line-height: 19.2000007629395px;">luitheg</span></i></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">slot <i>ruin/rŷn. </i>Expended >worn out <i>bruin</i></span></span></li>
<li><span style="font-family: "times" , "times new roman" , serif;"><span style="line-height: 19.2000007629395px;">prepared <i>tannen. </i>known isten</span></span></li>
</ul>
<br />
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<!--StartFragment-->
<!--EndFragment-->Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-91874649562962075972014-09-05T19:57:00.000-07:002017-12-18T12:27:50.407-08:00Unimpeded Eldritch CrossbowThis is my second favourite munchkin item. The Unimpeded Eldritch Crossbow shows through walls.<br />
<a name='more'></a><br />
<h2>
Ruling for Pathfinder</h2>
This +5 heavy crossbow can fire through solid objects. Firstly the aiming mechanism of this heavy crossbow features a crystalline lens that allows the viewer to see and aim through solid objects (cf. <a href="http://www.dandwiki.com/wiki/SRD:Ring_of_X-Ray_Vision">Ring of X-ray vision</a>). Secondly, the tiller ends in a black orb, into which the fired bolts disappear before reappearing in front of the intended target by teleporting across any obstacle. Shooting across armor is a tricky shot (–5), but is a touch attack (flatfooted touch attack if surprise round). Magic darts can be used and are unaffected by the process.<br />
Imbued with <i>teleport</i>, <i>true seeing</i><br />
Making cost ~50,000 gp (lvl 5+6 spells)<br />
<br />
<h2>
Inspiration</h2>
This is clearly the Star Trek DS9 rifle that teleported its bullets, the <a href="http://en.memory-alpha.org/wiki/TR-116_rifle">TR-116_rifle</a>.<br />
<br />
<h2>
Field trial</h2>
<div>
Yes, I gave my players this item. It is not the maddest item, mind you, I even gave them a lightsaber that sliced through anything, but on a crit fail would sever the wielder's limb (it was never used).<br />
This item resulted in a mage being shot while on his bone rocking chair reading a rotting paper and smoking a pipe with an eerie green fumes. The character was buffed up and the shot fired. Missed the headshot in the first go. Only in the try did he manage, but got a near TPK wooping. </div>
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4955219305296108995.post-11614269373707931612014-08-21T18:48:00.000-07:002015-07-29T12:43:43.961-07:00Is it inhumane to call aliens men?Post moved to <a href="http://messywordsmithy.blogspot.co.uk/2014/08/is-it-inhumane-to-call-aliens-men.html">another blog</a> due to relevance.
Redirect kept as it is partly related to D&D.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4955219305296108995.post-44972026836427066032014-04-15T05:14:00.002-07:002017-12-18T12:16:52.891-08:00Carrycage of holding<div style="color: #222222; font-family: arial, sans-serif; font-size: 12.666666984558105px;">
<span style="background-color: white;">One of the most iconic wondorous items in D&D/pathfinder is the Bag of Holding. Marry Poppings has one, as does Hermione. It's a must have magic item. </span><span style="background-color: white; font-size: 12.666666984558105px;">It does have flaws. Size of the opening is one (half a meter), another is the lack of air. As a result a creature placed inside the bag survives for 10 minutes before suffocating. The latter problem seems to appear really frequently.</span></div>
<div style="color: #222222; font-family: arial, sans-serif; font-size: 12.666666984558105px;">
<span style="background-color: white;">Technically a horse (large) shouldn't fit it, but people, ponies (medium) and animal companions do fit it and is a handy place to store them. So is there a workaround?</span><br />
<a name='more'></a></div>
<div style="color: #222222; font-family: arial, sans-serif; font-size: 12.666666984558105px;">
<span style="background-color: white;"><br /></span></div>
<div style="color: #222222; font-family: arial, sans-serif; font-size: 12.666666984558105px;">
<span style="background-color: white;">The rules say making holes in it, breaks it, so the easy option is out. So a custom item is the solution. <span style="font-size: 12.666666984558105px;"><span class="il">Bag</span> <span class="il">of</span> <span class="il">holding</span></span><span style="font-size: 12.666666984558105px;"> is made with</span><span style="font-size: 12.666666984558105px;"> </span><i style="font-size: 12.666666984558105px;">Secret chest</i><span style="font-size: 12.666666984558105px;"> </span><span style="font-size: 12.666666984558105px;">and 1.25 kgp for the smaller one. </span></span><span style="font-size: 12.666666984558105px;">Making one imbued with</span><span style="font-size: 12.666666984558105px;"> </span><i style="font-size: 12.666666984558105px;">Air bubble</i><span style="font-size: 12.666666984558105px;"> seems obvious at first, but would not make a difference once the rules are read. </span><span style="background-color: white;">An alternative is using Portable hole, but it's not quite the same as a bag.</span></div>
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.666666984558105px;">There is a homebrew 3.5</span><span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.666666984558105px;"> </span><span style="color: #222222; font-family: "arial" , sans-serif; font-size: 12.666666984558105px;">Pocket tent</span><span style="background-color: white;"><span style="color: #222222; font-family: "arial" , sans-serif;"><span style="font-size: 12.666666984558105px;"> which is like Hermione’s tent and uses not only <i>Secret chest</i>, but <i>Rope trick</i> (for some reason) and</span></span></span><span style="color: #222222; font-family: "arial" , sans-serif; font-size: 12.666666984558105px;"> </span><i style="color: #222222; font-family: arial, sans-serif; font-size: 12.800000190734863px;">Secure shelter</i><span style="color: #222222; font-family: "arial" , sans-serif; font-size: 12.666666984558105px;">.</span><span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.666666984558105px;"> The pricing is </span><span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.800000190734863px;">disproportionately</span><span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.666666984558105px;"> cheap, which isn't a good idea. </span><i style="color: #222222; font-family: arial, sans-serif; font-size: 12.800000190734863px;">Secure shelter</i><span style="color: #222222; font-family: "arial" , sans-serif; font-size: 12.800000190734863px;"> does not specify what happens what happens in a vacuum or underwater (it probably fails to be safe), but sounds like the right thing.</span></div>
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<span style="color: #222222; font-family: "arial" , sans-serif; font-size: 12.800000190734863px;">The rules don't give a specific price to make up items vaguely imbued with spells, but the closest is a x1.5 in price.</span></div>
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<span style="color: #222222; font-family: "arial" , sans-serif; font-size: 12.800000190734863px;"><br />So a </span><span style="color: #222222; font-family: "arial" , sans-serif;"><span style="font-size: 12.800000190734863px;">Carrycage of holding needs </span><i style="font-size: 12.800000190734863px;">secret chest</i><span style="font-size: 12.800000190734863px;">, </span><i style="font-size: 12.800000190734863px;">secure shelter</i><span style="font-size: 12.800000190734863px;"> and 1875 gp for the smallest version (1 cubic meter fits a crouching person) or 3750 gp for type II (2 cubic meters is plenty of space for a person).</span></span></div>
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