One thing that has always fascinated me is technology in D&D. Introducing technology to a D&D game can come in many shapes and sizes and there are many sources, including the 5e Dungeonmaster's guide, which has one or two pages on laser weapons.
When the GM and the dice are against you, the only way out is by comical lateral thinking.
Showing posts with label suggestions. Show all posts
Showing posts with label suggestions. Show all posts
Thursday, June 25, 2015
Technomagic
Labels:
3.5,
5e,
D&D,
Dark heresy,
Dungeons and Dragons,
Pathfinder,
suggestions,
technomagic
Monday, March 23, 2015
An armory of musical instruments
In a previous post (picturing bardic spellcasting) I considered conceptually how is it that bards spellcast, here I look into what musical instruments can be used.
Picturing bardic spellcasting
The bard is a rather unusual class in D&D both in concept and in gameplay as it is a sorcerer that casts spells using a musical instrument, but isn't as good. I say sorcerer due to the charism, but bards used to be a proficiency class for druids —hence the leather. So it's nice that that got cleaned up, but I am nevertheless confuddled by the logistics of bardic spellcasting...
Thursday, January 29, 2015
Fixing the shattered hopes for Dark Heresy: Shattered Hope
Shattered Hope is a one-off campaign for Dark Heresy, which needs a few tweaks to be awesome for veteran players.
Background
Pregenerated campaigns are terrible for railroading. The plots are very confined and predictable, the challenges are either easy or annoying —requiring trial and error. The battles are boring and never ending. Experienced players are complete munchkins and will do everything to sabotage a railroading situation as it isn't stimulating. Once I run a pregenerated D&D 4e Eberon campaign, called "Seekers of the Ashen Crown", because I hadn't played 4e and I didn't have much time to prepare. It was so tedious that I let the players go wild. A joke item (a sealed book called "The Necronomicon") became the focus of the game and the plot spiralled into a rollercoaster of hilarious madness, which made the game the best/maddest I have ever heard of (Link to story).
Labels:
campaign,
Dark heresy,
review,
RPG,
Shattered Hope,
suggestions,
Warhammer 40k
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